I think the game is focused more in looking nice rather than make it enjoyable/playable, with more polished mechanics and readjusted game difficulty it would be really fun!
Thanks for the feedback. Yes the game should probably be a lot easier, just ran out of time to to any real balancing. The boxes have a semi random spawn chance so there is no real balance exactly. I decided to just have no failstate instead and have it be a highscore sort of thing and just spend the last hour making it a bit more presentable instead of just having white boxes everywhere.
I think the rockets may need to be a bit faster, since the boxes are physically pushed by them. This means they need to be hit from the right angle, which they can only be if you hit them before they've gone about halfway down. It takes the boxes far shorter time to get to that point than the rockets to get up there, so you need to be almost psychic to be able to hit the boxes.
Also, would be nice with a way to exit the game.
Really entertaining though, and nice looking graphics.
I understand that I have to shoot the boxes but for what? Expulse them all out of the ring? As already said it could be also good to adapt the diffuculty for unskilled player like me.
The rocket feeling is good, but the game is really hard. The boxes drop quickly and when I shoot them, they sometimes just rotate before continue straight down.
Comments14
Yes the game should probably be a lot easier, just ran out of time to to any real balancing. The boxes have a semi random spawn chance so there is no real balance exactly.
I decided to just have no failstate instead and have it be a highscore sort of thing and just spend the last hour making it a bit more presentable instead of just having white boxes everywhere.
Also, would be nice with a way to exit the game.
Really entertaining though, and nice looking graphics.