The intro sequence was a nice touch. Felt like abilities themselves could've been explained better in-game - suspect it is more intuitive to someone who already plays MMOs.
It's a great idea, but it's a little difficult. One of boss's skills killed four of us. I tried several times but failed. Maybe I'm an incompetent healer😭
Pretty accurate from my WoW experience :grin: It was a bit hard to guess what the different abilities are (and always switching tabs lead to the tank dying... but I guess he had bad gear!). Tooltips or something like that could help there.
That game start sequence alone made to feel nostalgia) the lack of "models" of players actually very accurately reflects the healing process itself, you never look at them). Very cool!
Not being an MMO player, I felt a bit lost. I wasn't sure what I needed to do at first, though eventually I got the hang of it. Everything was well executed and I apologize for my teammates for being such a poor healer. :(
Pretty difficult, but I like the concept and it is accurate. As others have said it would have been nice to have a bit more information about the abilities in game rather than in the instructions. You could have even gotten away with it if you were to slowly introduce the abilities, but there is only so much one can do in 48 hours. Great Job!
Damn That was my original idea! Changed to something else, but its nice to see some else take a stab at it! Bonus mark for theme! (clearly the best theme interpretation!) Chat too real, Spells familliar and make sense. Have to say it is a bit too hard though and its unfortunate the descriptions were not in game. What was there was highly polished (nice hud & chat), I did feel visual feedback was lacking a bit and it was hard to see/feel the effect of our spells when we have to manage so many people at once.
Nonetheless, I liked what I played and id certainly like to see more!
It was a little hard to keep track of which heals were single target, and which were party-wide, which made it a little confusing, especially combined with the harsh difficulty. The chat was spot-on though, reminds me of the goat simulator mmo update :D
A funny little game. :) I loved the idea, and the execution is pretty damn good, too.
One thing it could use is to have the description of skills inside the game - without it it takes many playthroughs to learn what each ability does (and which icon is which ability). In that way the difficulty curve feels a little bit harder than in a real MMO.
Other than that, the game is perfect. The chat was a cherry on top. Made me relive a lot of memories from games like Guild Wars or The Old Republic. :D
In my opinion, the healer is the hardest class in any game. It is very difficult to take care of each team member and at the decisive moment, you need to make the right choice. When my guild in WoW gathers parties for the passage of dungeons, the priority is always good healers with pumped skills for hill and support. I mostly play as a tank and I feel calmer when I am confident that I can take risks, as they will cure me and help me. I get important buffs and treatment on time and we can easily pass any dungeon. But in my opinion, the most interesting thing in WoW is Mounts. I was lucky and found a way to buy mounts wow easily (at https://wowcarry.com/wow/mounts). Without going through additional quests and long storylines. It's amazing that I can choose any mount I like!
Comments25
I don't really play any MMOs and apparently I am also a terrible healer.
Little confusing at start, but actually NOT that hard, Spamming 1,2 and 5 was enough to win.
It was a bit hard to guess what the different abilities are (and always switching tabs lead to the tank dying... but I guess he had bad gear!). Tooltips or something like that could help there.
... and read the spell before getting in the fight :)
I thought it was a little bit too difficult or maybe I'm just a terrible healer.
Great use of the theme and implementation!
The chat... LOOOOL it feels so real !
I'm gonna reroll DPS I think :thumbsup:
Chat too real, Spells familliar and make sense. Have to say it is a bit too hard though and its unfortunate the descriptions were not in game. What was there was highly polished (nice hud & chat), I did feel visual feedback was lacking a bit and it was hard to see/feel the effect of our spells when we have to manage so many people at once.
Nonetheless, I liked what I played and id certainly like to see more!
One thing it could use is to have the description of skills inside the game - without it it takes many playthroughs to learn what each ability does (and which icon is which ability). In that way the difficulty curve feels a little bit harder than in a real MMO.
Other than that, the game is perfect. The chat was a cherry on top. Made me relive a lot of memories from games like Guild Wars or The Old Republic. :D