I am emperor Augustus Pompeius Maximus IV. I like to hold games in MY honour. I grant these gladiators a glorious death in MY Combo arena. *Keeping the combo alive* for longer grants ME more gifts from MY audience. Which I can then use to throw even bigger games by upgrading the arena. To Kick off MY games I like to hurl the first gladiator into the arena from where I stand. It makes for an entertaining chain reaction if you aim it right.
> Some of these gladiators will die in the process but that is a sacrifice I am willing to make. > > *- A.P.M. IV*
Gameplay
* Shoot gladiators into the arena * Aim with mouse * Click to shoot * Every hit increases the COMBO * Higher COMBO = More gold * Spend your gold in the upgrade shop * Repeat
@jpv Yes there was still a lot of other stuff in my original plan, more arena placeables to create interesting interactions, but unfortunately didn't get to that. There is never really a point where sound and music play together I think, again due to time.
Gladiators go crazy with max bounciness and it even crashes sound. "Are you not entertained?!" takes on a new meaning when some of them literally end up outside colosseum.
@bongo227@exewin Yeah I noticed when developing, actually left it in because I liked the idea of upgrading until you literally break the game :stuck_out_tongue:
As others kind of said, I believe this could become significantly with a few more hours of work (looking at things bouncing is still entertaining after all those years! :smile:). For example, I can't lose, can I?
Interesting interpretation of the theme!
You probably know this, but with enough gladiators and bounciness, the simulation explodes. (But great that you killed gladiators after some time, so that this doesn't crash the game!) I was consistently getting ~7000x combos at some point, with the simulation exploding every time.
Pretty cool game with an unusual setting. The sound and screams of the public do wonders for the mood of the game! I do wish that some more gladiator types existed, as well as some way to lose.
@hanamigi I also noticed this in the published version, it did not occur during development. And because I used vector graphics I thought the game would just be able to be scaled to any size. Guess there is more to it than that.
That's a lot of fun ! If I wanted to give tips, there's two things : it gets out of hands (to the point where you don't care about money) a little bit too fast and also... when you max stuff, this happens : https://youtu.be/MdxNfspBXcw and it's very cool for the eyes but not so cool for the ears !
It's a really cool concept, but I wish it went a little deeper (although I guess that's not really the point of LD). It seemed really easy to find a sweetspot, and just click over and over. If there were a few more complex interactions this could have really shined. I think this is definitely an idea worth coming back to.
Comments16
The sound effects were a lot of fun though! The music and sounds didn't seem to play at the same time?
Interesting interpretation of the theme!
You probably know this, but with enough gladiators and bounciness, the simulation explodes. (But great that you killed gladiators after some time, so that this doesn't crash the game!) I was consistently getting ~7000x combos at some point, with the simulation exploding every time.
Thanks for making and sharing the game!
It looked very pixelated and compressed to me:
Not sure if there is a limit of adding more gladiators.
I believe this is the best result I can have.