
My Best Friend Has Many Tentacles (VR)
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Help magical girl Violet keep her best friend alive. Her best friend Wormikyu happens to be a tentacle/eyeball monster. Lure other magical girls to your friend’s tentacles to let it feed. Can you defeat all 6 magical girls while keeping Wormikyu alive?
VR REQUIRED: Do not download this if you don’t have VR. Supported VR platforms:
* Oculus Quest (use Sidequest to install the .apk file)
* Steam VR on Windows (Tested with HTC Vive)
* Oculus VR on Windows (Tested with Oculus Rift and Oculus Quest in Link mode)
No Windows Mixed Reality because I don’t have that.
Made in 72 hours for Ludum Dare 46 and Magical Girl Game Jam. Themes are “Keep it alive” and “My very best friend”.
It’s still a bit rough, but that’s all the time I had for the LDJAM. I might continue working on a different build for Magical Girl Game Jam, which has a later deadline.
Controls
* Flying: Press the VR controller’s front trigger to make Violet fly to the tip of your wand. Keep it held down to have her follow your wand continuously. Fly though a building fast enough and you will damage/destroy it.
* Firing: Press the touchpad button (on HTC Vive) or the A/X buttons (Oculus) to fire a burst of magic at where the tip of your wand is. Hold down the button to keep firing. Hitting enemy magical girls will damage them. Hitting buildings will destroy parts of them, causing massive collateral damage.
* Reposition world: Squeeze the side grip button and move the controller to reposition view of the world, as if you are grabbing the world and dragging it while you stay still.
Known Issues:
* Violet sometimes loses the ability to shoot. Not sure why.
* Performance requirements are a bit intensive for the physics sometimes, and during level load. It may cause a few seconds of lag and very low framerates first while things are settling down before it is ok.
* Not balanced - I didn't even get a chance to play through to the win/lose conditions during the jam. So it could just be too easy/hard. I only slapped together the win/lose conditions, life amounts, and enemy girl spawning in the final minutes of the jam. I know that the monster continues to lose life after you win. I probably should have left it more as a sandbox. I had too much fun making the aesthetics and building destruction system, and hardly spent any on the larger game loop.
Tools: Unity, Blender, Substance Painter, GIMP, Audacity
Third-Party Assets
* Music: Electric Cellos by Rafael Krux. Link: https://filmmusic.io/song/5636-electric-cellos- License: http://creativecommons.org/licenses/by/4.0/
* Font: Bebas Neue
* Sounds from Freesound.org: Anime Magical Girl Voice by madamvicious (CC0), Screams - teenage Young Lady by adrumoro (CC0)
Some raw video captured on an Oculus Quest:
https://youtu.be/fntPXUn99X8
VR REQUIRED: Do not download this if you don’t have VR. Supported VR platforms:
* Oculus Quest (use Sidequest to install the .apk file)
* Steam VR on Windows (Tested with HTC Vive)
* Oculus VR on Windows (Tested with Oculus Rift and Oculus Quest in Link mode)
No Windows Mixed Reality because I don’t have that.
Made in 72 hours for Ludum Dare 46 and Magical Girl Game Jam. Themes are “Keep it alive” and “My very best friend”.
It’s still a bit rough, but that’s all the time I had for the LDJAM. I might continue working on a different build for Magical Girl Game Jam, which has a later deadline.
Controls
* Flying: Press the VR controller’s front trigger to make Violet fly to the tip of your wand. Keep it held down to have her follow your wand continuously. Fly though a building fast enough and you will damage/destroy it.
* Firing: Press the touchpad button (on HTC Vive) or the A/X buttons (Oculus) to fire a burst of magic at where the tip of your wand is. Hold down the button to keep firing. Hitting enemy magical girls will damage them. Hitting buildings will destroy parts of them, causing massive collateral damage.
* Reposition world: Squeeze the side grip button and move the controller to reposition view of the world, as if you are grabbing the world and dragging it while you stay still.
Known Issues:
* Violet sometimes loses the ability to shoot. Not sure why.
* Performance requirements are a bit intensive for the physics sometimes, and during level load. It may cause a few seconds of lag and very low framerates first while things are settling down before it is ok.
* Not balanced - I didn't even get a chance to play through to the win/lose conditions during the jam. So it could just be too easy/hard. I only slapped together the win/lose conditions, life amounts, and enemy girl spawning in the final minutes of the jam. I know that the monster continues to lose life after you win. I probably should have left it more as a sandbox. I had too much fun making the aesthetics and building destruction system, and hardly spent any on the larger game loop.
Tools: Unity, Blender, Substance Painter, GIMP, Audacity
Third-Party Assets
* Music: Electric Cellos by Rafael Krux. Link: https://filmmusic.io/song/5636-electric-cellos- License: http://creativecommons.org/licenses/by/4.0/
* Font: Bebas Neue
* Sounds from Freesound.org: Anime Magical Girl Voice by madamvicious (CC0), Screams - teenage Young Lady by adrumoro (CC0)
Some raw video captured on an Oculus Quest:
https://youtu.be/fntPXUn99X8