In nature you play as a nature spirit. It is your job to keep yourself and the civilization alive. Use your power to provide food, resources, change the temperature or release deadly diseases. Keep tracking of everything you and the civilization needs and hope the civilization reaches it's modern age by the year 100.
As a nature spirit you can...
- Plant trees and generate rocks that the civilization will use as resources to expand and develop technology. Beware that resources too far are hard to reach. They last longers but produce less. - Spawn animals the civlization will use for foood. This is the only resource you can't live with, specially early on, keep a good track of it. - Change the temperature. It affects many things. Highger temperatures makes people consume less food. Lower temperatures increase food consumption but reduce population multiplication, and also diseases effectivity. - Unsleash diseases. These will help you to control the population when overpopulation occurs. The more cells used by the civilization, the more the population can increase without falling into overpopulation.
The civilization will rise and expand
- Expansions occur when some criterias are met and allows the civilization to have more population. - Age advance occur when some criterias are met and completely changes how your civilization behaves in terms on consumption and productionm, while also changing how diseases affect them.
To win and lose - To win you'll need to reach the modern stage of civilization by the year 100. - You'll lose if pollution consumes you or if you fail to keep the civilization alive.
Requirements to expand
For the civilization to expand on any stage you will require 1 empty tile on the side of any of the already existing cities. You will also require:
- Old age: 500 *population*, 100 *resources* and 10% *technology* per each existing city. - Middle age: 3000 *population*, 3000 *resources* and 50% *technology* per each existing city. - Modern age: 15000 *population*, 10000*resources* and 75% *technology* per each existing city *(which makes it kind of impossible to get an expansion on the latest age... damn...)*
Requirements to advance
To advance to the next stage you will require:
- Old age to Middle age: 300 *population*, 300 *food*, 300 *resouces *, 3% *technology* and at least year 10. - Middle age to Modern age: 10000 *population*, 10000 *food*, 10000 *resouces *, 50% *technology* and at least year 40.
Gameplay
Update 1
- Added windows binaries for those with problems on the HTML version
Update 2
- Added requirements for expansion and advance to the description section
Update 3
- Added builds for OSX and Linux as requested
Update 4
- Changed unity player style to allow fullscreen gameplay
*I'm aware of some calculations bugs. Yet didn't have the time to correct them properly, so it will make the game a little more challenging to win*
Hey man, the link to your itch page is busted. If you want some help, shoot me a message and I'm more than happy to help out. The art looks too cool to pass up.
Very nice game, My only issue is that I had to really try and read into the numbers to get a general understanding of what is going on. The premise is clear from the description and the controllers and what they do are very clear but it is hard to understand what are the consequences of your actions. That said I am amazed at the amount of work you were able to put into this, the music is great, calming and nice and the graphics are also very very nice.
I think overall the presentation and experience of the game was great! I had fun figuring things out the first minutes. I think the description in the beginning is helpful, but its hard to parse an entire paragraph. The game got a bit stale after a couple minutes, but overall I was very impressed!
Fun game and really nice artwork. I love the concept and would play this for hours.
Hotkeys? Rather then have to click the button at the bottom of the screen, can I just hit a button on the keyboard to start building food/wood/stone?
Need a bit more feedback. After two playthroughs, I'm still not sure exactly sure what the requirements are to advance the civilisation or grow the town.
@barelos Thank you. I really worked hard on it. The calculations under the hood and how to present the content and numbers to the player, giving feedback on the impact of the actions taken, was by far the hardest challenge and I know is the weakest point of Nature.
@zonvoi Thank you. You almost made it. I haven't been able to finish the game on normal mode.
@bmo Thank you for the feedback. Yes I had a hard time trying to explain things to the players and I also felt the game got a stale after some minutes and kinda crazy at the end. I need to tweak some values to speed it up.
@sacrface Thanks. Hotkeys would be a great addition. I didn't think of it. I will add the requeriments to get expansions and advance in the stages to the main page. :love_letter:
@tomeks Yes i made the music out a microphone and an acoustic guitar. layered 2 tracks and added a 3rd one with higher bass equalization. Thanks for playing :D!
This is one of the best ones I've tried so far. And it's so pretty. Would love some keyboard controls to go with it tho. Love the tooltips, makes the game really easy to pick up. I got modern age in 56 years :)
@thooom Thanks! I really believe the hotkeys are a great idea. I didn't have enough time to tweak time speed very well. I would like for player to get to modern on year 60+.
Really fun graphics + music. Placing the resources and watching them dwindle is satisfying too.
At first, I was intimidated because it looked complicated, but once I got into it I enjoyed it. (The tool tips helped a lot). It took me until year 80 to realize how the temperature worked though.
This is absolutely astonishing. I am amazed what you were able to create in 48 hours. There is everything - good sounds, good graphic, feedback of your actions, warnings, tool tips. Wow. :)
A bit hard to figure out numbers and mechanics, but overall - this is amazing! Sounds and graphics so smoooth and pleasing. Love how everything is animated. Nice job!
Lots and lots of visual polish on this one. Messing with the numbers until you get fun moments is quite difficult with a game like this, and you've done well so far!
Wow, amazing stuff! Great graphics and style. Great music. The gameplay is good, but starts off a bit slow. The resource usage and need could also be communicated better. Overall a very strong entry!
Really cool all that you packed in there! I enjoyed it and was able to last for a long time. I hit my guys with the big disease to slow down pollution and survived with only 6 people lol. I ended up losing because progress was too slow it said. Seemed weird because I made it to year 100, was that intended? Either way lots in there for a 48 hour jam!
Nice game. I like the animations and the art style. The gameplay is a bit slow at the start, and it's not always clear what should be done, but its fun to play if you keep going. Maybe a small tutorial could help?
@corporation Thanks for noticing the animations. Most of them are just scale X-Y transformations, but they seem to fit properly for the art style.
@jabdownsmash Yeah, the numbers was for sure the hardest part. I wan't to so bad to fix some parameters to improve the gameplay.
@munkkeli Thanks! At some point I thought on leaving the resoure consumption percentages visible to the player so it isn't necessary to move the mouse over and it seems I forgot to add it.
@mailman If you saw that losing message it was because you reached year 100 but the civilization was not in the modern age. Anyways, nice job surviving that much. Thanks for playing :D!
@derkuchen Yes! I thought so much about adding a tutorial or giving the player the abilities in steps (lets say every 5 years unlock a new ability), yet I didn't the enough time to pull that out.
Great work. I'm impressed with how feature rich the game is. The graphics are sweet and of course the music is solid. Tho I was waiting for the djent and growl to drop. ;)
I love it, I'm surprised you could do this just in the game jam, it's very fully featured.
Notes: * I couldn't motivate myself to read all the instructions until after I had played a while. I feel like adding the instructions into the game itself, when the new mechanics are unlocked, and having age objectives somewhere in the play area, would help a lot with learning the game.
That's a lot of mechanics to do in a single compo, congrats! It really feels like a full strategy game. The idea of having population control is new to me, and pretty interesting.
As feedback, I think you could keep the resources' %s on at all times, to see them quicker.
Html was working for me, fairly fun game, it was kinda hard for me to tell if I was progressing or not. It kinda felt like my job was to just put things down in big clumps and say good luck humans, maybe that's the norm for games like this, not really my thing but I still enjoyed it.
@joskerdu Jaja. I didn't have enough time to make the sounds, in fact I spent like 30 minutes between the theme and the sound effects. Thanks for playing!
@rrsmtz Thanks for the feeedback! Yeah I also believe those point will help a lot, among other variable changes like the pollution generated by latter stages and the speed of the game itself. Should have left more room for playtest.
@ironygames Thank you! I thought about that and forgot to add it xD
@rkuhl Thanks for the feedback! It have some problems of speed and difficulty in the later stages. I planned for a lot more things, like random earthquakes to struggle the players, however I left those out in order to polish other aspects of the game.
Overall it was a nice game, I really enjoyed making it very cold and then hot and then cold and then hot and then cold and then hot. Also killing people with the virus... Maybe im a little dark but that doesnt matter. Good job on the game!
Really relaxing game with some nice music and graphics. I had a little bit of trouble knowing what I was doing and when to do certain things, but i'm not very good at these types of games so that could just be me, but I think a little more guidance for at least the easy mode could help a lot.
@bonyok77 That is actually a great idea. I have never found myself using all the tiles and it would add more difficulty while allowing the player to see the art better. Thank you so much for that idea!
@oceanm Yeah, I'm planning on doing that for a post-jam version. We'll see how it goes.
Really nice little game, the music is lovely and fits with the relaxed feeling of the game. As for how to improve the game, it would be cool if there was some sort of tutorial built into the beginning of the game so that you dont have to read to much at the beginning or learn through trial and error (like I did) lol x But great game, neat and smart! xx
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Hotkeys? Rather then have to click the button at the bottom of the screen, can I just hit a button on the keyboard to start building food/wood/stone?
Need a bit more feedback. After two playthroughs, I'm still not sure exactly sure what the requirements are to advance the civilisation or grow the town.
@thegamegoyal Thank you. I liked the art too.
@zonvoi Thank you. You almost made it. I haven't been able to finish the game on normal mode.
@bmo Thank you for the feedback. Yes I had a hard time trying to explain things to the players and I also felt the game got a stale after some minutes and kinda crazy at the end. I need to tweak some values to speed it up.
@sacrface Thanks. Hotkeys would be a great addition. I didn't think of it. I will add the requeriments to get expansions and advance in the stages to the main page. :love_letter:
@thooom Thanks! I really believe the hotkeys are a great idea. I didn't have enough time to tweak time speed very well. I would like for player to get to modern on year 60+.
At first, I was intimidated because it looked complicated, but once I got into it I enjoyed it. (The tool tips helped a lot). It took me until year 80 to realize how the temperature worked though.
@snory Thanks I appreciate it. This is my first jam and I put all of me into it.
@doenerti Thank you!
@corporation Thanks for noticing the animations. Most of them are just scale X-Y transformations, but they seem to fit properly for the art style.
@jabdownsmash Yeah, the numbers was for sure the hardest part. I wan't to so bad to fix some parameters to improve the gameplay.
@munkkeli Thanks! At some point I thought on leaving the resoure consumption percentages visible to the player so it isn't necessary to move the mouse over and it seems I forgot to add it.
@kneehatgames Thanks!
@mailman If you saw that losing message it was because you reached year 100 but the civilization was not in the modern age. Anyways, nice job surviving that much. Thanks for playing :D!
@derkuchen Yes! I thought so much about adding a tutorial or giving the player the abilities in steps (lets say every 5 years unlock a new ability), yet I didn't the enough time to pull that out.
Notes:
* I couldn't motivate myself to read all the instructions until after I had played a while. I feel like adding the instructions into the game itself, when the new mechanics are unlocked, and having age objectives somewhere in the play area, would help a lot with learning the game.
As feedback, I think you could keep the resources' %s on at all times, to see them quicker.
@rrsmtz Thanks for the feeedback! Yeah I also believe those point will help a lot, among other variable changes like the pollution generated by latter stages and the speed of the game itself. Should have left more room for playtest.
@ironygames Thank you! I thought about that and forgot to add it xD
@rkuhl Thanks for the feedback! It have some problems of speed and difficulty in the later stages. I planned for a lot more things, like random earthquakes to struggle the players, however I left those out in order to polish other aspects of the game.
@bonyok77 That is actually a great idea. I have never found myself using all the tiles and it would add more difficulty while allowing the player to see the art better. Thank you so much for that idea!
@oceanm Yeah, I'm planning on doing that for a post-jam version. We'll see how it goes.
As for how to improve the game, it would be cool if there was some sort of tutorial built into the beginning of the game so that you dont have to read to much at the beginning or learn through trial and error (like I did) lol x
But great game, neat and smart! xx
I feel the only thing lacking is more content and stuff to do, but this is impressive given the short time
Overall, super well made game!