Nature

Nature

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.92
fun: 3.52
innovation: 3.71
theme: 4.06
graphics: 4.08
audio: 3.80
mood: 3.70
In nature you play as a nature spirit. It is your job to keep yourself and the civilization alive. Use your power to provide food, resources, change the temperature or release deadly diseases. Keep tracking of everything you and the civilization needs and hope the civilization reaches it's modern age by the year 100.

As a nature spirit you can...

- Plant trees and generate rocks that the civilization will use as resources to expand and develop technology. Beware that resources too far are hard to reach. They last longers but produce less.
- Spawn animals the civlization will use for foood. This is the only resource you can't live with, specially early on, keep a good track of it.
- Change the temperature. It affects many things. Highger temperatures makes people consume less food. Lower temperatures increase food consumption but reduce population multiplication, and also diseases effectivity.
- Unsleash diseases. These will help you to control the population when overpopulation occurs. The more cells used by the civilization, the more the population can increase without falling into overpopulation.

The civilization will rise and expand

- Expansions occur when some criterias are met and allows the civilization to have more population.
- Age advance occur when some criterias are met and completely changes how your civilization behaves in terms on consumption and productionm, while also changing how diseases affect them.

To win and lose
- To win you'll need to reach the modern stage of civilization by the year 100.
- You'll lose if pollution consumes you or if you fail to keep the civilization alive.

Requirements to expand

For the civilization to expand on any stage you will require 1 empty tile on the side of any of the already existing cities. You will also require:

- Old age: 500 *population*, 100 *resources* and 10% *technology* per each existing city.
- Middle age: 3000 *population*, 3000 *resources* and 50% *technology* per each existing city.
- Modern age: 15000 *population*, 10000*resources* and 75% *technology* per each existing city *(which makes it kind of impossible to get an expansion on the latest age... damn...)*

Requirements to advance

To advance to the next stage you will require:

- Old age to Middle age: 300 *population*, 300 *food*, 300 *resouces *, 3% *technology* and at least year 10.
- Middle age to Modern age: 10000 *population*, 10000 *food*, 10000 *resouces *, 50% *technology* and at least year 40.

Gameplay

https://www.youtube.com/watch?v=_rFI5OcgI20

Update 1

- Added windows binaries for those with problems on the HTML version

Update 2

- Added requirements for expansion and advance to the description section

Update 3

- Added builds for OSX and Linux as requested

Update 4

- Changed unity player style to allow fullscreen gameplay

*I'm aware of some calculations bugs. Yet didn't have the time to correct them properly, so it will make the game a little more challenging to win*
Found a bug?
Tell us on Discord