The character fights his fears to regain what he has lost. There are various creatures in this world. Will he be able to win? Only you can help him in this.
:keyboard: Controls: - AD - Move character. - LMB - Fast attack and action. - RMB - Long attack. - Space - Jump.
the graphics and animations are great! I finished the demo, and I wish I could have conquered my fear completely but I guess that's not possible to this point. great work!
Great graphics and atmosphere, some creepy ambient music would be a good addition. Gameplay is a bit clunky at times, but overall I liked it. Good job!
The game started off strong, the movement and attack controls were intuitive. I loved the dark and surreal art style. The only thing I noticed from the first part was that the spider's health bar was going to the edge of the screen, maybe over, so I felt like some of the UI had been cropped? As for the second room, I really wasn't a fan of the object search. There should be some visual feedback on what I'm looking for, I just wound up clicking everywhere, accidently skipped over the reveal of some peices, and only found the last one on accdient. I tried to go back to the dark as told, but couldn't, and then I was told "Congratulations, this is the end of the demo" or something. I never faced the spider again, I guess this is a glitch. Good start for a project but it does need some updates.
Nice art. The bossfight was okay. What followed after was not.
First of all, the dark grey scale made spotting any potential items impossible. Then the text was not helping, overshadowing two items hidden behind the floating letters. And then not even letting me finish the boss? Sad.
The chalky artsyle is amazing, though the game itself is a bit buggy, I managed to jump over the boss and out of the map. I think the attack animation could be sped up, or just given more weight but it's still a cool game, just with some gameplay issues and typos.
Very unique and interesting art style, would definitely like to see more of this! I agree with the others though, the UI behaved very weird at times with sentences being cut off ("This is the end of the", "Go to the") and after the object search, I got teleported, then couldn't move and the game went back to the main menu. I assume this was a bug and not the end, because you show a screenshot on this page where Dark congratulates the player. I'm kinda bummed that I couldn't play this completely, it could have turned out to be quite a nice game, but with these flaws it's sadly not too enjoyable.
I loved it! Very nice art. The only comment I can make is that I thınk the texts are a little big but other than that I enjoyed every second of this game!!!
What a cool looking game! The text was a bit weird in the web version, but that's about all the complaints I have. The game looks amazing and plays well. I am really impressed that you managed to build fighting mechanics and a "find the hidden thing"-mechanic. A bit of music to accompany the feel of the game would have been great, but I get that time was short. I really hope you keep working on this, well done!
On my laptop the framerate was very low, so I don't know if it is because of this, but When the character is walking, he go quickly on the border of the screen and is not centered while scrolling. Anyway, I could have done the actions and follow the directions of the text. Interesting atmosphere and gameplay. Animation of the character is well made and the graphic is well in the nightmare sensation. Need polish and sound ambiance, but it's a pleasant entry.
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good job!
The style also fits the game.
As for the second room, I really wasn't a fan of the object search. There should be some visual feedback on what I'm looking for, I just wound up clicking everywhere, accidently skipped over the reveal of some peices, and only found the last one on accdient.
I tried to go back to the dark as told, but couldn't, and then I was told "Congratulations, this is the end of the demo" or something. I never faced the spider again, I guess this is a glitch.
Good start for a project but it does need some updates.
First of all, the dark grey scale made spotting any potential items impossible. Then the text was not helping, overshadowing two items hidden behind the floating letters. And then not even letting me finish the boss? Sad.
Promising start, boring finish.
There is a cruel lack of visual and sound feedback when you make an action and that would have made it.
By the way, the web version didn't display whole text sometimes (e.g. go to the left).
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