Benjamin, a researcher at a top secret facility, must strike out against his coworkers and feed them to his friend who has recently contracted a sickness that gives him zombie-like qualities. Start near the elevator and capture coworkers to feed to your slowly turning friend. I'm excited that I finished this, my first game jam. While I wasn't able to fully complete the game, I am looking forward to fleshing the game out further in the future, and to hearing what you all think. Thank you for this opportunity.
Controls: F to attack, Spacebar to shoot, Enter key to go through doors and pick up unconscious coworkers. Start near the elevator and and bring bodies to the same spot. On the minimap (top left) you can see which doors you can go through. On some corridors, the 'door' is all the way at the left or right of the corridor.
(As a side note, you must click full screen on the itch.io page in order to see everything.)
Hi! Nice work! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk . Can I find your game also on indiexpo website? The channel is linked with them.
Somehow I got a good ending didn't realising that actual gameplay had started. On my screen something went wrong with resolution - giant letters was off the screen and I guess there was other things that i didn't saw becouse of it. It's sad because the concept looks interesting.
The game is really hard to play. It is not clear the first corridor has doors. When I try to beat someone, the animation is so long that I miss him everytime. Then they are dead and I Don't know what to do. And this didn't help me to expand to fullscren, I was still not able to see the whole game unfortunately..
After some tries, I finally hit Enter and went to other place (i guess by elevator) but, I couldn't read what wrote on screen because was cutted (resolution)... fix the resolution and put more description to understand how to play.
Comments8
Can I find your game also on indiexpo website? The channel is linked with them.
Hopefully you can expand on it in the future?
Good job for the animations in all cases.