In Need for Feed - High Voltage you have the privileg to command a group of loyal capsule friends in the conquest to feed a power plant. If you can't achieve a continous uptime of the power plant then you and your crew will be fired. So focus ... your crews job is on the line!
HowToPlay
Sadly I couldn't finish in time. It was my first completed project, my first interaction with blender (3d modelling) and my first interaction with audio design (Music is NOT made by me!!) Because I ran out of time, I wasn't able to create a proper ingame tutorial. So here a short summary how to play my game:
You can select the cargo with the left mouse button. The selected cargo can be moved to a specific location by clicking the right mouse button. To insert the items into the power plant, just select the items and right click on the power plant. In order to sell items, just place them on the market area. They will be sold as soon as possible.
Goals
Survive as long as possible. The power plant is automatically fed every 30s. Also every item on the market area is sold. You receive a new delivery every 45s.
To add a little bit of fun the energy consumption of the power plant increases every 60s until you can't feed it anymore!
Tipps
- Manage your resources wisely. Keep items with long burn duration for later - Check spawned cargo! Some item have no burn time benefit what so ever - Do not overfeed the powerplant. Efficiency drops if powerplant is overfed. Fear the penalties!!!
Controls
WASD: Camera movement
Shift: Faster camera movement
Left Mouse: Select cargo (single or selection box)
Right Mouse: Drop cargo at mouse position or insert into powerplant
It was tricky to understand the gameplay at first. But after getting used to, it was very fun to play. I really didn't understand where to put the items at first. Then some how i did it. Sound effects were also good. Keep up the good work!
I wasn't able to drag stuff with left click to feed the power plant. I don't want to rate it poorly because I didn't understand how to play the game, but @ me if I'm being dumb and missing something simple. I will rate it on graphics and mood for now, because I liked what I saw
Fun Game, did not really understand what to do at first, but after re-reading the description it got clear, For me it was a bit counter-intuitive to drop stuff with a right-click instead of just doing everything with left the button. I really liked watching the workers carry the boxes around!
@brzyrt@crazybot Thx very much for your feedback. I ran out of time to implement a proper ingame tutorial, sorry. I updated the game description to help to understand the game controls.
Great game! Yes, it was a little rough around the edges, but once I understood everything I had a good time. A couple points of feedback I have: I'd like the progression to be a bit faster for a game jam, and it would be nice if the money you earn from selling had more function (I'm guessing that's a piece of scope you had to cut).
As said, it's a bit tricky to understand what to do, the instructions do not really prepare to what's going on. In particular, I did not get how to use the selection as the drawn rectangle does not correspond to the effective selection... and I needed some time to understand the interest of item infos (and the selection mode) There are also some grey glitches on the soil, maybe because of the linux version ? But I had some good time playing your game once I understood the mechanics, which is the most important ! PS : some Unity games manage to map properly the "Up" key even on non-qwerty keyboards (that is, "Z" can be used on an azerty keyboard), that's something to dig up for internalisation ;)
At first i didn't understand why i was getting yelled at for "not emptying the deliveries" till i realized the market at the bottom of the screen. Once i figured that out i enjoyed it for a time but it became repetitive really fast. You need a third mechanic in this to mix things up, like i had a few times where i was like "i wish i could do something with all this money"
I will say though that the burntimes and value tabs were a nice touch, though i never used value since i never had fuel to afford caring about the values of anything. I played most of the game in the burn time view.
Good game! I'll admit that I go into these games blindly, and don't read the descriptions, so it took me a bit to figure out what I was doing. I didn't let this affect my experience negatively though, due to time constraints tutorials become an after-thought.
Few things I picked up:
* Graphics were pretty good, some good programmer art :)
* The MacOS version didn't work for me personally, I had to play the Windows version.
* The gameplay felt good, but as someone mentioned above, it feels kinda unfinished. Feels like it's ALMOST there.
All in all, nice work under the time constraints! Hope to see more in future jams!
Fun game. After my second try I realised I played it for over 11 minutes. That was suprising - in a positive way. I missed a option to select my workers or to group them. The money doesnt have a real meaning, beside of early power plant feeding, but I guess thats a jam-time thing. Overall I really liked it and it was fun to play. Nice job!
Comments15
I really liked watching the workers carry the boxes around!
but it's a very fun idea!
There are also some grey glitches on the soil, maybe because of the linux version ?
But I had some good time playing your game once I understood the mechanics, which is the most important !
PS : some Unity games manage to map properly the "Up" key even on non-qwerty keyboards (that is, "Z" can be used on an azerty keyboard), that's something to dig up for internalisation ;)
I will say though that the burntimes and value tabs were a nice touch, though i never used value since i never had fuel to afford caring about the values of anything. I played most of the game in the burn time view.
Few things I picked up:
* Graphics were pretty good, some good programmer art :)
* The MacOS version didn't work for me personally, I had to play the Windows version.
* The gameplay felt good, but as someone mentioned above, it feels kinda unfinished. Feels like it's ALMOST there.
All in all, nice work under the time constraints! Hope to see more in future jams!
Overall I really liked it and it was fun to play. Nice job!