Created using: - Unity 3D - Blender - Paint.NET for textures & sprites - A bit of Bosca Ceoil and SFMaker for sfx - Font used is Runescape
Changelog: - 1.0 First release, before Ludum Dare Compo deadline - 1.0.1 Bugfixes after deadline: you can hold button to dash now, or use X instead of Shift (to avoid troubles with sticky keys) - WebGL port Added HTML5/WebGL version to itch.io, now you can play game in browser! In case you have any glitches/lags try downloading standalone version
Looking at the comments, it looks like there were a lot more controls to the game than what I realized! Looks beautiful! I had to alt-f4 to quit -- not sure I could see all the UI elements
Great entry, the graphics are quite pretty and the audio wasnt intrusive. There was definitely some tension near the end of a round when most of the resources are gone or far. My Time was 5: 03 :D It took me a while to realize you could break down trees into logs, but it was really cool when I did, it was very subtle but it was satisfing to find that out on my own
I will say, Shift being the dash made me unable to spam it as much as I wanted because of stick keys. I think it should either be a diffrent key, or have a cooldown or energy source.
great entry! Like the font choice, its a classic and fit right in
Thanks everyone for playing! @watswat5, yes, I had the sticky keys turned off, so didn't thought this through. I guess this can be counted as bugfix, if I upload version 1.0.1 where holding shift will also work
Very nice graphics, particles, player movement. But there are a few issues with the gameplay. Firstly, the music doesn't really suit the game, since the game is about peacefully carrying wood to your campfire. Secondly, the gameplay is quite blend, maybe add some monsters or some other aspects, if you do that, then the music will also fit the game quite well giving a spooky vibe. Also how about the more charged up the fire is, then the more clearer and further you can see, giving the game an even cooler spooky vibe. Also when I was playing I didn't really see the point in using the treadmill since it takes a lot of time to get to it and to cut all of the wood and after all that I only get a +2 points, compared to just tossing it in the fire. Overall nice game and cool graphics , missing a few gameplay elements.
Great game with beautiful graphics and great gameplay. My record is 4:45. I am very glad to see your game on this jam. I also watched your videos during the development of the game on this jam. Thanks for your channel on YouTube.
I love the art and overall style. I fill like the camera zoom does not allow to fully enjoy all the terrain details and see the overall layout of the level. The sawmill gives some good variety for decision making, so the game needs more mechanics like this one!
Here is my playtest (completely forgot about the dash key):
Поздравляю с первым LD! Привет от подписчика :smile:
Comments20
I love the main character model.
Nailed it
It took me a while to realize you could break down trees into logs, but it was really cool when I did, it was very subtle but it was satisfing to find that out on my own
I will say, Shift being the dash made me unable to spam it as much as I wanted because of stick keys. I think it should either be a diffrent key, or have a cooldown or energy source.
great entry! Like the font choice, its a classic and fit right in
@watswat5, yes, I had the sticky keys turned off, so didn't thought this through. I guess this can be counted as bugfix, if I upload version 1.0.1 where holding shift will also work
I am very glad to see your game on this jam. I also watched your videos during the development of the game on this jam. Thanks for your channel on YouTube.
Here is my playtest (completely forgot about the dash key):
Поздравляю с первым LD! Привет от подписчика :smile:
18 минут и 11 секунд!
Игра лучшая в плане такой задумки!