Offering

Offering

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overall: 3.60
fun: 3.42
innovation: 2.73
theme: 3.71
graphics: 3.87
audio: 3.46
mood: 3.38
After centuries of hyenous crimes and misdeeds, you finally awakened your Master. But now it wants its souls...

Gameplay


Kill the monsters in the temple to harvest their souls and offer them to your Master!

Will you be able to fully explore the temple and uncover its misteries?

Help


* Try to go around the main room from time to time, you could find something useful...
* Souls make you more powerful, but they belong to your Master. Find the right balance!

Controls


* WASD or ARROW KEYS to *move*
* MOUSE to *aim and shoot*
* E to *offer souls* to the Master and to open doors

Development and credits

This was my third game jam and also my third "complete" game. I developed the game using Godot 3.1 (the whole project and the code is very poorly made, I warn you), while I used Piskel and Gimp for the graphics.

I was quite reluctant about creating a (sort-of) top-down shooter, but the lack of other ideas made me decide to go for this before it was too late. It surely lacks some overall polishing, especially on the graphical side, and the rooms feel quite empty, but I'm satisfied by the final result given that it was done with such a restricted time.
I had quite some strange problem with the pathfinding behaviour of the enemies, but only in the last two rooms for some reason. I couldn't find any way to fix it nor the actual cause of the problem, that was probably the engine itself, but eventually I managed to create some sort of workaround.

* The font used is Razor: https://damieng.com/typography/zx-origins/Razor
* The music was created using Beepbox: https://beepbox.co
* The sounds were created using sfxr (http://www.drpetter.se/project_sfxr.html) or recorded

Features that didn't make it for lack of time

* Possibility to choose different characters with different features
* Possibility to choose different Masters, each with peculiar abilities
* A skill that you could use to make the Master help you in killing the monsters
* A dash or roll move
* A final boss

#### Version 1.1.2
* Fixed enemies dying multiple times
* Fixed berserk mode not going off after the first time

#### Version 1.1
* Fixed the Master's object spawning
* Fixed the monster's spawning
* Slightly changed the controls text in the menu
Found a bug?
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