Outpowered

Outpowered

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overall: 3.47
fun: 3.37
innovation: 3.20
theme: 3.79
graphics: 2.74
audio: 3.25
We can't survive here any longer, they are just too many. If we repair our generator, we have a chance to get out of here. Find the missing parts, keep the generator powered, destroy anyone trying to stop us!

Stay close to your generator to refill its power bar. When you move away, it will drain slowly. Don't let it deplete, and you'll be fine.

Approaching enemies will move on the generator. Destroy them before they can reach it. Do what you must to keep the generator alive!

Post-LD Update 1


So I've finally found some time to work on the game again. This is the result:
- three selectable difficulty levels
- runner enemies now have a melee attack
- all enemies can now attack the player
- bouncing bullets (thanks for the idea @ausstein)
- improved map
- improved power / attack alerts
- more animations & sounds
- some minor graphical tweaks

What's next


I want to re-do the map system. I don't want it to display the entire map, I'd like it to only show sections the player has already visited, showing with a different color where there are still unexplored corridors.

There's still quite a lot of places where I want to add more animations & sounds to improve player feedback.

Some graphical improvements wouldn't go amiss. I want to re-do the player sprite, perhaps do some better walls, floors and add a background. I may also add some variability to those, if I find the time.

I've still got some feedback to go over once again, there's definitely some more ideas in there.
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