Pacman's Dream

Pacman's Dream

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 2.70
innovation: 3.00
theme: 2.33
graphics: 3.21
audio: 1.85
humor: 2.07
mood: 2.56
Welcome to one of Pacman's adventure in his own dream land, while kept alive, as a legend it is, in the collective consciousness.

Unfortunate I didn't implement any in game instructions, so I kindly ask you to read the instructions so you can try to minimally explore the Pacman's Dream.

Thank you all in advance and I would love to know your thoughts and interpretations on it.

INSTRUCTIONS:
This is a symbolical short game that explores the dreaming world of a digital game kept alive by the collective consciousness.

Objective:
- To keep alive and gain experience.

Rules:
- Walking through the Red enemies will make you lose health;
- Collect the Orange leafs to gain health and a dash bubble;
- Dashing trough the Red enemies to gain experience.

Mechanic:
- Movement is continuous and player changes direction based on the arrows;
- You can change the arrow direction when it is Yellow by swiping the left mouse button clicked (or one finger) to the desired direction;
- You can dash by swiinge with right mouse button clicked (or two fingers).

Log:
- too big for mobile
- Quality seems pretty bad in the WebGL build.
- [postmortem] Small adjustments to make the game playable: Reduced the amount of arrows and changed some corridors
- [postmortem] Fixed not detecting arrow in front when another object was between the player and the arrow
- [postmortem] Fixed life going over the maximum

Comments:

spoilers ###

- It's possible to beat the game
- Om in the middle turn Red indicating experience
- Yellow bubles indicate possibility of using dash
- Pinkish background indicates life
- There are seven levels/difficulties

Postmortem:
Had some great learning in this Jam, not only about managing time, but also managing ideas. I decided to pivot from the initial idea in the middle of the Jam and had nothing in mind. But well, it’s a Jam, have fun, so I kept going until something playable came up. In the end, Pacman’s Dream is the result of keeping the Jam alive and coding without a clear goal. Even though I’m not really happy with it, I’m thankful at least have something to share that has some meaningful symbols.
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