Paid In Full is a 2D top-down survival/puzzle game. You play as David Johnson, a lottery winner that needs to pay off his debts before he is killed by the hitman hired by those he owes money.
You will run, find your benefactors, and throw money at them to pay off those debts before getting killed.
Made Using Godot 3.1 Audacity (Sound Editing) Inkscape (Art) Paint.net (Art) Art created by myself.
Impact Prelude and Impact Moderato by Kevin MacLeod
gun shot sound, elevator sound, cash register sound, coin sound are from freesound.org
I think this was pretty cool overall. It could have been better if the inputs were constant instead of one at a time. You can hold them down, but it just doesn't feel very natural, especially with such a limited view. Still a cool game :)
A better intro would be very nice, I kept getting show while simply trying to read, so maybe make a ground floor where there's no time then you go on the elevator to floor one? It was fun and the limited view made it intense when the timer was getting low.
Okay I only figured that you could hold down the keys after coming to comment. I was about to say how the bad guys should have taken less money as my arm nor my keyboard enjoyed the fast paced key presses but it turns out I was just dumb xD. Contrary to the first comment I in a way liked the text being hidden and me slowly discovering the what was happening. It took some time to get the hang of it but in the end it was fun.
It's a really original way of going with the theme, I really liked the story!
The concept is interesting. I found it kind of hard to navigate in the level and as @vizitas said, I didn't have much time to read the text but it was ok, I think you should make the scope half-transparent and maybe make the circle bigger.
I agree with others that it needs smoother movement. It was also hard to read the text when only parts of it are shown on the screen, and it was hard to find anything because of the small viewport. Overall, it was a decent entry!
I really liked. The player experience would be improved by a lot if the tutorial text was overlayed instead of being put in the game world. That said, I liked the hitman's messages on the floor. :)
Funny concept, well done.