Phase 7

Phase 7

This game is from ldjam.com, which is currently unavailable.
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overall: 3.90
fun: 3.73
innovation: 3.97
theme: 3.77
graphics: 3.85
audio: 3.80
humor: 3.23
mood: 3.80

#arcade #strategy #lasers #trolleyproblem


GAME INFO


Phase 7 is an arcade strategy game, where you are responsible for the evacuation of a distant colony world.
A terrible virus is spreading among the population, and you have to decide, who will have a chance to start a new life among the stars, and who will remain and surely die.

GOALS


Your goal is to evacuate as many people from the surface of the planet as possible before embarking on an interstellar journey.
You are free to choose when to leave the planet, but more passengers means more chances of survival on a new world.
There are SIX ENDINGS based on your performance.

GAMEPLAY

- Perform rescue missions
- Scan for infected using your Omniscanner (it conveniently marks the infected)
- Use your Mining Laser to keep the infected away from the drop ship
- Sterilize the ship's compartments In case the infected managed to enter the drop ship.
- It is very important to use the sterilizer sparingly as it is a finite resource!
- You can't end mission and return to the mothership when there are infected on board!
- Some of the civilians carry Omniscanner batteries and Sterilizer charges. However, these helpful guys can also be infected.

CONTROLS

- SPACE or "SCAN" button - Scan with the Omniscanner
- LEFT MOUSE CLICK - Use the Mining Laser
- S or "STERILIZE" button - Sterilize the cabin crew compartment to remove the infected
- F or "LIFTOFF" button - End mission to return to the mothership for resupply.

POST JAM bug fix.

- Added second death animation (graphics, animation and sounds were made during the Jam, but we didn't have time to add the code)
- Improved sound of sterilization (added steam to match the effect)
- Removed white border from the UI panel background to improve readability

Be vigilant, persevere and keep humanity alive!


SCREENSHOTS



__Title Screen__

__Story__

__Landing__

__Laser__

__Laser and Scanner__

__Sterilization__

#### ACKNOWLEDGEMENTS
__and a bit of post-mortem reminiscence__

- As usual, we made our game using our own cross-platform "Symphony Engine". We are always discussing whether we should switch to some publicly available engine with more features and better support, but then another LD comes, and we have to make a game, not learn a new engine.
- Animations have been made using Spine from http://esotericsoftware.com/ - a great tool we'd love to use commercially for our other serious projects (read: non gaming), but their licensing and pricing is still forbidding (but Spine is absolutely amazing if you are just making games!). Guys, we'll have to resort to using Lottie!
- Art was created using Sketch, Corel, Photoshop - a variety of tools because our team doesn't work together in ordinary life.
- Visual Studio and SublimeText were used to write code (there is no escaping the xCode, so it was used too).
- Sounds have been edited using Audacity http://www.audacityteam.org/ - it works, and that's all we needed, but using Adobe Audition before was sooooo much easier.
- Music was recorded using GarageBand for iPadOS
- It is important to note that some of the source sounds have been downloaded from https://freesound.org/ - a very helpful resource with lots of sounds which can be used to make your own sfx.
- Emergency announcements were created using https://voicechanger.io/ - it's just an awesome easy to use tool. Source audio was recorded on macOS standard system TTS voices.
- We used Telegram and Google Meet for team communication - Meet has great video calls and doesn't require any applications to be installed, and Telegram is a great tool for chats (audio calling in Telegram sucks, but maybe it's because it is being blocked in Russia?).
- We used Google Docs to create project documentation. Typical stuff.
Found a bug?
Tell us on Discord