
Pigeon Ascent
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
PIGEON ASCENT
In Pigeon Ascent, take care of your own pigeon as they fight increasingly stronger foes, and then facing the legendary Pigeon God at the end... can you keep death far from your bird?
Inspired by games such as *La Brute*, *Tamagochi* and a little bit of *Pokémon*, Pigeon Ascent is our game for Ludum Dare #46. I admit that we strayed a bit from the theme, but since we had tons of fun developing this game, we're quite happy with the result :)
Gameplay and controls:
The mouse is used for everything. The pigeons fight by themselves, but you can choose the attribute points and which enemies your pigeon will fight.
Credits:
Big thanks to Daniel Linssen, Joeb Rogers, and Nimble Beasts for the text fonts we used in this game.
#### Software used:
Engine: Godot Engine 3.2;
Art: Aseprite;
Sound effects: JXFR, Audacity;
Music: Deflemask.
#### Roles:
Delta-key: Coding, music, design, sound effects;
Sklaiser: Art, design, playtesting.
#### Changelog:
In the links below, you will find a version of the game where we fixed most bugs that were pointed in the comments. Thanks a lot to everyone for their feedback on the first version! It helped us a lot, and it was great to see so many comments.
The changes for this version are:
- Fixed Hatoshi being the default evolution for the speed build;
- Fixed hit particles spawning at wrong spot;
- Fixed buying items not spending any gold;
- Fixed the retry button not showing up;
- Fixed the enemies level not reseting when trying again;
- Fixed the buffs not doing anything. Sorry about that!
Still, if you are interested in playing the first version uploaded, even with all its problems, you can do that here!