In year 2530 first Planet Wars happened. That disaster would be remembered for eternity of human kind. Every planet in the solar system fought for resources between each other. Everybody tried to keep their planet safe and alive as long as they could. Play as a rocket pilot from earth and fight other planets in order to save your home. Every time you die your planet will be under attack, try to stay alive as long as possible and destroy your enemies.
Submission for Ludum dare.
Controls:
WASD - Movement
Space - Accelerate
LMB(Left mouse click) - Attack
It was fun and it was hard but in the end we did it!
This is a really cool game, great job! If you're looking to expand this, the concept feels perfect for a competitive multiplayer. Two players going at each other, each protecting their planet, it feels like it would fit beautifully.
@rogerpellicano yeah me and my team were thinking about that. If people would be interested enough, of course we will add it and make complete game from it.
@gavinrg it is not a bug it is intended to be that way. When you die there is something like cooldown until you respawn. During that time planet shield would be down and enemies will attack your planet.
whoo oo the control are nice! I usually sk at this kind of game but I really enjoyed this one! Fighting against the rotational pull was very well done.
The progression level is harsh : first one is a breeze, and direct on the start of the second level I was hit hard! I could not figure out the missile, and without some kind of minimap you lose a bit of context ( where is the planet, where are the ennemies, is my planet ok ). Some of it can be ok, so that you go and check back.
Music is nice, sound effects are good, art work is compelling ! A great jam game!
@dhim thank you. Yeah without minimaps you lose the sight of what is happening. Adding feature like that would have increased enjoyability of the game. Thanks for suggestions!
I really like it, I had a lot of fun playing it. I appreciate the sound feedback for shields up and down on the enemy planet, and explosion particles were really clean and neat.
I kept on playing because I was curious about if the levels were set or random, and it turns out they run out (the last one is a purple planet with really fast spaceships). Some feedback of what level are you in would be nice, or maybe giving a feedback of what's the last level. Still, it's definitely a great game.
Also I noticed that your planet can still shoot in the direction your spaceship was shooting when you died, but I'm not sure if that's a bug or it's intended.
Very fun, very good graphics, Very good game!!! I played the game for a long time ,but near the end their were no enemies? Also why should I move because it moves automatically? Over very good game.
Really like the look & feel, after playing for a while I got into a certain flow - I think that's because I quite like the smooth movement and reaction. Only thing I didn't like was the music, got a bit annoying after a while. I would have liked to hear something more simple or abstract maybe? A bit less "The Rock" movie dramatic at least 😄
Simple idea with excellent execution. The variety of enemies really keeps the simple gameplay loop alive here. The explosions looked especially nice, and the music did a great job of not getting in the way of the game.
Very nice work on the art and particle effects! It felt a little too hard shooting down the enemy ships because their own bullets had to be shot down first but otherwise felt great to play.
I love this one. Great particles, lots of nukes and there's some enemy ship variety as well. The only thing it's missing is ship upgrades between levels.
That said, the ship movement seems a bit stuttery, probably not updating the positions at the right time. Also you can shoot when respawning :P
Great graphics! Though i think some limitations of your powers (boosting and shooting) would have made it more engaging as right now the only thing that killed me were enemies that spawned on top of me. Well done!
Moving around was a little unwieldy, but otherwise I liked the game! The audio clues really helped me with keeping an eye on things. Solid graphics and music too!
Really nice graphics. I didn't expect the execution to be this great. I do wish there were a respawn timer, though. That and a few seconds of invincibility when you first respawn.
Really fun game where the punishment for dying feels fair. Audio and gameplay was nice and I liked the line that guides the player to the enemy planet. You can't aim when you die but can still shoot out of the planet which is a little odd. I think disable that completely to let the player really feel the effects of dying.
Good game. Graphics looked awesome and audio was good. Movement felt awkward, I feel like the ship should move forward the way it's pointing. Difficulty progression was good, but I think enemies should not be able to respawn too close to the player's ship. I often got killed by a group of enemies suddenly spawning all around me all at once.
Simple idea, great execution! Controls were very responsive, the slow camera forces you to remember where things are.
Two minor things I noticed: After one level I was unable to click next level (nothing happened on clicking), did I finish the game? You can shoot while you're dead.
Maybe the enemies could profit from leading their shots. Just linearly extrapolating where their target will be when the bullet arrives.
This was really fun! I beat the last level and got a bit confused because it still said next, there were some minor flaws but it was overall pretty well done!
Nice piece of work, felt good to play. Almost too easy because the frequency of our missiles is way higher, and because we destroy enemies missiles. Or maybe the planet could be damaged when we are hiding behind it. Great game overall
Thanks for bringing it by the stream, I enjoyed playing it. Overall I think you did a good job with game feel. The controls were tight, the bullets felt good -- particularly destroying incoming weapon fire. My only real complaint is that the game is a bit simple for how long it is. The one level where there was a mix of enemies stands out as a more interesting level as I had impactful decisions to make. Do I focus on a bigger ship that will take longer to destroy? or the little ones? Adding more types of enemies (like say a sniper enemy, or bomb layer) would make the player need to do more decision making rather than just bullet hell.
Great job with the game design, the goal is simple but with the different levels of difficulty as you progress it makes it more interesting. Nice game!
We streamed your game with Danae: link to Twitch VOD (approximate timestamp)
Nice game. Towards the end I was a bit unhappy that there was not much variation. The strategy of being far from the enemy planet and strafe-circling when the enemies were around was pretty much all that was needed. Perhaps the enemies could have different shooting patterns? Enemies that actually try to lead their shots? Kamikaze enemies? Etc.
@aurel300 we didn't had enough time to add different enemies. Initially there should have been 2 shooting mechanics, several types of enemies and final grandiose boss!
Short and sweet game, yet incredibly polished. I love the battleship and defend-the-earth theme you've got there. Also the best soundtrack I have ever heard after 100 games I've tried out ^^. Just one thing, it was not that difficult for me (since I'm quite familiar with shoot'em'up games) and I quickly find myself navigating senselessly just to find an enemy. I was a bit confused if I can obtain the enemy's drops and upgrade my own weapon, however they were falling way to fast xD. Anyway, good work!
Comments59
Why would I ever do such a thing like blowing up planets?
Conquer and mine is always more practical.
The progression level is harsh : first one is a breeze, and direct on the start of the second level I was hit hard!
I could not figure out the missile, and without some kind of minimap you lose a bit of context ( where is the planet, where are the ennemies, is my planet ok ). Some of it can be ok, so that you go and check back.
Music is nice, sound effects are good, art work is compelling !
A great jam game!
I appreciate the sound feedback for shields up and down on the enemy planet, and explosion particles were really clean and neat.
I kept on playing because I was curious about if the levels were set or random, and it turns out they run out (the last one is a purple planet with really fast spaceships).
Some feedback of what level are you in would be nice, or maybe giving a feedback of what's the last level.
Still, it's definitely a great game.
Also I noticed that your planet can still shoot in the direction your spaceship was shooting when you died, but I'm not sure if that's a bug or it's intended.
That said, the ship movement seems a bit stuttery, probably not updating the positions at the right time. Also you can shoot when respawning :P
Well done!
The only complaint I really have is that moving side-to-side seemed a bit odd, and moving seemed a bit choppy.
Two minor things I noticed: After one level I was unable to click next level (nothing happened on clicking), did I finish the game? You can shoot while you're dead.
Maybe the enemies could profit from leading their shots. Just linearly extrapolating where their target will be when the bullet arrives.
Overall though, great game and good job!
Nice game. Towards the end I was a bit unhappy that there was not much variation. The strategy of being far from the enemy planet and strafe-circling when the enemies were around was pretty much all that was needed. Perhaps the enemies could have different shooting patterns? Enemies that actually try to lead their shots? Kamikaze enemies? Etc.
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
I found it a bit confusing that the player ship re-spawns behind the home planet an not above it. Perhaps I was doing something wrong.