Farr’s day job is a plant walker. See how far you can take Planty on a walk today and earn tips for how far you’ve walked. Be careful though! Planty will lose health while not planted in the ground. Plant Planty to regain health. BE MORE CAREFUL—while Planty’s planted FLOBS will try and eat Planty. Oh… and don’t forget to dodge those Bhales!! Title_Screen.png Jump_2_worms.png
Excellent entry. Really loved the art style, kind of like Futurama - really polished and nice to look at. Enjoyed the concept of the game. I thought it was a nice spin on 2D platform shooters! SFX and music really worked too, so well done on that. Great job guys!
It felt a little weird having to shoot the direction you are facing rather than where the mouse is pointing. I have to say the art is really cool though. To me it gives a nice Alien Hominid feel while also being a set up in quality.
As others have said the art style is superb. How ever I found it very difficult to drop the character and start shooting enemies. As soon as I dropped the little guy a swarm would begin to attack. That coupled with the shooting controls being hard to use made this game a little more difficult. Over all though nice game!!
The intro screen is 10/10. The music is great, the font is well chosen for the game, the art style is gorgeous. I love the character design, the color palette and the animation are so nice and fluid! The characters are also easily distinguishable from the background and the controls are well though out and ergonomic, so thank you for that. I also adore how the credits show up in the intro screen: nice, simple and aesthetically pleasing. I going to play this game again during quarantine, quite fun, loved it!!
Amazing art and graphics! I also really like the interesting game mechanic that comes from needed to drop the plant to heal it and to shoot. The flying enemies confused me a little bit since they were at kind of anawkward height to shoot and I wasn't sure if I was hitting them, and they also didn't seem to hurt me.
I dig the unique take on a platformer/shooter! The coins weren't visible on my screen, so I'd just randomly get them sometimes, but I get to 10 before I died. Would love to see a shop made post-mortem
super cute, very solid gameplay, I love the art direction to death. Could have used a bit more sound, and the music volume was too low, but otherwise I loved it.
A little bit confusing at first but easy to get the hang of. It felt a little bit bare it terms of what I was supposed to do or where I was supposes to go.
The character/ enemy animations are fantastic! Sound FX are need improvement, and it feels like some mechanics are missing, like aiming. Some of the enemies in higher positions seem redundant if you can't interact with them nor them with you. Also, there should be a sense of objective so we know what to do. But again, the graphics were excellent!
Great art and the drop mechanic is really interesting. I don't get the flying enemies. Sometimes they'd hurt, sometimes they wouldn't. Is it a collider thing? Either way, great game!
I liked how there is a control menu at the beginning and the art is awesome. However, I find it hard to shoot at the beginning especially when the enemies are coming from both side at the same time, and some of the enemies are a bit higher and it is hard to aim at them.
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I would like to see in this game a dynamic play like contra