Power On Home

You hear a crash in the night. You wake up to realize that all your crew mates are dead, and there is a terrible monster lurking the halls.

With no power it is going to be hard to navigate the ship...

You must keep the computers powered to continue jump calculations so you can get home. But it isn't going to be easy.

Made by Jacob Walker, Samuel Walker, and Benjamin Walker.

Comments8

Jokku21 Apr 2020, 18:24
I liked the genre of the game. It's been a while since I have seen a horror game in ld. After reading the who to play I got a good grasp of the game. I would have liked if the monitor had a digital font or something like that. The randomly generated layouts gave the game nice roguelike feeling. The graphics were little repetitive, I would have liked to see some color variation on the floors and walls of the ship. The title screen looked nice and interesting. I hope you continue to participate in Ludum Dare!

Adam Clayden21 Apr 2020, 19:26
Pretty interesting game and the audio helped a lot with the mood. I only really grasped the game after reading the how to play so if there was a tutorial or something in-game to help me then that would be much better. Still, it's pretty cool so well done!

GOD COLO23 Apr 2020, 12:58
The first horror game I'm playing in the jam! The sound effects really suit the game!
Greato Jobu! :smile:
Greato Jobu! :smile:
Shubh23 Apr 2020, 13:19
That darkness scares me.

Dark Dungeon Studio23 Apr 2020, 22:39
Wow!
This is probably the first pixel game to give me goosebumps.
The sound and mood was perfect!
Just one suggestion is to add a way to lose that monster from chasing you. :smile:
This is probably the first pixel game to give me goosebumps.
The sound and mood was perfect!
Just one suggestion is to add a way to lose that monster from chasing you. :smile:

AmbaDev1 May 2020, 16:33
Nice art and atmosphere, the enemy AI was a bit bugged, but core gameplay loop was solid, though the batteries may have been a bit too plentiful (RNG maybe?)
qqcs6 May 2020, 02:07
Took me a more than a few tries to get a win. Discovering and establish a winning loop of battery charging works really well as a mechanic. The directional audio is surprising atmospheric.
Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting.
Overall a great entry!
Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting.
Overall a great entry!
Also the NaN while the computer is "booting up" is funny. I spent most of the time searching for computers actually. I had enough batteries with me most of the time, but the computers are so sparse and the map is so big.