Protect the Sand-Worm!

Protect the Sand-Worm!

This game is from ldjam.com, which is currently unavailable.
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overall: 3.54
fun: 3.40
innovation: 3.42
theme: 3.79
graphics: 3.66
humor: 3.08
mood: 3.65
Loosely (very loosely) inspired by Frank Herbert's Dune, this game sees you defending a poor sleeping sand-worm from an onslaught from above, and all you have to hand are a seemingly infinite number of rocks, and the strength to throw the heck out of them! Will you defend your huge friend, or will your efforts ultimately do more harm than good?

Enjoy, and please note that the highscores aren't actually saved, but instead are only counted for the session. My high-score is 15, but I've seen higher. (EDIT: My highscore is now 21)

This is my first Ludum Dare entry, and I'm a little sad to see it go. What started as a grandly ambitious project descended in the final hours into a panicky, spaghettified mess that crashes sometimes for no reasons I can understand. That's game jams for you, I suppose.

Here's to the future, to Ludum Dare 47, and to many more spaghetti messes to come.

Controls:

* W - Jump
* A/D - Move left/right
* Left/Right arrows - Aim
* Up/Down arrows - Rotate aim
* Shift - Charge throw
* Space - Throw
* F1 - Toggle Fullscreen
* Esc - Pause

Changes:

v1.1​ - As it was at the Jam deadline.

v1.2: This is the last version of the game that counts for the Jam. Any more changes than simple fixes or optimisations are, in my opinion, too big to be in the spirit of things. These include different control schemes (mouse aim, gamepad), saving highscores to the computer rather than just for the session, and an options menu. The changes I have made are listed below:
- Fixed one crash bug
- Fixed the issue of the player occasionally getting stuck on scenery
- Made the tutorial screen and game over screen a little prettier
Found a bug?
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