A Gang of cyborgs are attacking the Golden Monkey Statue, the only thing you can control is the Four Protection Pillars which have special weapons to destroy the Cyborgs ,you need to switch between the Pillars and Defeat the Cyborgs.
Cool entry! The music was groovy and I liked the models! The flashing red light was a little hard on the eyes and it was a little hard to see where I was aiming :stuck_out_tongue: but well done on completing your first Ludum Dare!
I know it's difficult to aim but originally before the build it was all good but in the build I lost all the materials and thanks for the insights @curleysam I'll try to change the flashing red color,I really appreciate your feedback
@aoni Actually the game looks like it is in the screenshots but for some reason I lost the materials in the final build ,I tried twice but still lost the materials in the build, I'm trying to figure it out I would appreciate it, if you know what's happening and why it happened that would really help me with any of my future games.
@sai-vivek-amirishetty Did you use Unity or Blender? I use Blender and i know you have to pack the textures to export. About Unity, im not good with it.
Was a fun game for how much I could play it. Trackpad is definitely the ideal way to play this game. Very enjoyable music to keep the beat of the game going. Good job on your first game jam :thumbsup:
I liked: the music, the modelling, the super-simple controls, the clear objective. I didn't like: that you really didn't see where you were shooting and that cyborgs being destroyed or not seemed a bit random -- it needs to show the bullets/rays and give greater visual and audio feedback when the cyborgs are hit/damaged and destroyed. In any case, well done for making a functional game and keep going!
@supercool-guy I lost the materials in the build but I feel I need to add more visual feedback to the game like cyborg eliminating animations, shooting rays,etc I tried to work on it but was already running late to the submission deadline,will work on it now rebuild the game with all the original materials and more visual feedback.
Neat concept. I wish I could have had more control over which turret I switched to, and after awhile the pulsing light started affecting my vision. Like @whim I would have liked crosshairs or a laser sight or something to see where I was shooting.
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I didn't like: that you really didn't see where you were shooting and that cyborgs being destroyed or not seemed a bit random -- it needs to show the bullets/rays and give greater visual and audio feedback when the cyborgs are hit/damaged and destroyed.
In any case, well done for making a functional game and keep going!
Thanks for the insights, I'll work to improve them!,I really appreciate your feedback.:)