Pug Panic

Pug Panic

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.98
fun: 3.74
innovation: 4.14
theme: 4.43
graphics: 4.27
audio: 3.95
humor: 3.95
mood: 3.84
OH NO! Your pet pug has gotten loose on your spaceship! You're locked in the bridge, though, so you'll have to try and protect it through your archaic, virus-ridden systems monitor. How long can you keep him safe?

This is a purely mouse-based game, so no controls, other than clicking and dragging stuff - track-pad not recommended.

Instructions are accessible in-game through the help button on the menu.

Play Pug Panic


Watch the timelapse of me making it!

https://www.youtube.com/watch?v=sinkqyFWZsY

Tools used:
- Unity
- Pyxel Edit
- GIMP
- REAPER
- Audacity
- BFXR
- Some custom tools available on my GitHub (developed for personal use only): https://github.com/AlexDavies8/Unity-Plugins

#### My experience this time around:
I really struggled to come up with an idea past a generic platformer for the first couple hours, but once I settled on it, this is the most inventive I think I've been so far. It was also much quicker through development than my previous submissions, and somehow I never felt pressured for time, even after polishing! It was also nice to work with more familiar programs, and to be able to use a DAW better than Bosca for music (REAPER can be got as a free trial version, but it seemingly never expires).

#### What I could have done better (ramble):
I would have liked to create a tutorial more integrated with the game-play, rather than just a help screen. I've also found from extensive feedback that the game's difficulty curve is too sharp and unforgiving, so I should have made some minor changes to the difficulty, and also zoomed out the camera on the dog to give you more time to react to his position (I missed this as a potential problem in development because I knew the level layout, so I always knew what to do). I also don't quite like some of the UI. It was meant to look like a hologram at first, but I had to remove transparency because it made everything unreadable, so all the UI ended up a bright blue square.
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