Oh no! whats that puppy doing near all those monsters ?
- tap on monsters before they get to the bottom of the screen - tap on the puppy to change its direction - different monsters do different things to hinder your puppy protection
the game is not innovative, but is well done. after a while its not fun at all, you should tweek your mechanics a bit. The audio shines and is really good. overall is a good entry. Be careful with the position of the menu button, the dog pass over the button and when you try to make the dog turn you open the menu and the game dont pause xD thats how i lose. keep the good work and see you next jam!
Well done, one note is that I found it hard to click on both the enemies and the dog with a mouse, maybe if the hitboxes were a bit more lenient it would be a tad more accessible
Very nice! I like all the messages you get at the beginning, and I love the variety in enemies. I guess if I had to give a potential improvement, different backgrounds would be nice. Still though, awesome game.
Audio a clear standout! Great job on the music. Question: Is it intended that ghosts subtract from your score? You can't stop them from reaching the bottom right?
@kosmo Yes, it's intended but we could have done a better job explaining that. All monsters who get by the puppy subtract a point from the score, and if your score ever gets below 0, it's paws up for the pupster! :)
A functional, if bare bones, challenge. The difficulty ramp up is slow and then gets repetitive. There's a lot of tweaking that could be done to make this more fun. Here are a few ideas:
- A sound and a particle effect on click - A slight delay between clicks to penalize miss clicks and spamming. - The weakest enemy should be faster than the tank and have some kind of a movement pattern (sine wave is the classic) - Other enemies with movement patters, for instance hopping (stop for a while and then move quickly in some forward direction), dodging (occasionally move quickly in horizontal direction), staggering (changing speed and direction randomly) - A bigger puppy. Slightly harder to keep alive, but easier to click.
Adding similar simple features is quick and easy once the base project is complete. More effort on that next time then, eh? Keep at it.
This was fun! Managed a high score of 71 before being hit by a ghost.
I liked the way the difficulty ramped up, and how you slowly introduced all the enemy types. Maybe the ghost shouldn't remove score since you couldn't kill them though?
I enjoyed it! It has a nice pace to it, I learned the controls and became familiar with how each enemy works really quickly and then the difficulty ramped up enough to give me a challenge that felt rewarding but not punishing. The game has a nice overall aesthetic to it with the sound, music and graphics as well. Good job :)
Comments20
- A sound and a particle effect on click
- A slight delay between clicks to penalize miss clicks and spamming.
- The weakest enemy should be faster than the tank and have some kind of a movement pattern (sine wave is the classic)
- Other enemies with movement patters, for instance hopping (stop for a while and then move quickly in some forward direction), dodging (occasionally move quickly in horizontal direction), staggering (changing speed and direction randomly)
- A bigger puppy. Slightly harder to keep alive, but easier to click.
Adding similar simple features is quick and easy once the base project is complete. More effort on that next time then, eh? Keep at it.
I liked the way the difficulty ramped up, and how you slowly introduced all the enemy types. Maybe the ghost shouldn't remove score since you couldn't kill them though?
I liked the graphics! Although the dog could be more contrast to be clearly seen by peripheral vision.
The rules were well explained!
The music and sound effects were good!
One of the better games out here :)
Thanks for creating!