You are QT-3.14. A small robot who's power generator has broken down! For 10 days, you'll have to scavenge the world for new power cells to keep yourself running.!
Created in Game Maker Studio 1.4, with Paint.Net as my main graphics editor, SFXr for sound effects, and Bosca Ceoil for music.
Accidently started on the wrong day and spoiled the ending for myself. Might want to make sure that doesn't happen. I really liked the story, though, and the fact that "Keep it Alive" wasn't really the goal, just the story.
Make sure to put a link to this page on itch! I had to get here by typing in your username to the LD website. (I got to the itch page from a random recommendation.)
OH WOW, really awesome game! Your concept was perfect for a game to be made in 3 days! The graphics and animations are really wonderful, I love the the player character, and the name QT 3.14 is really clever. If there was a rating for story I'd give you a 5/5.
Very nice effeciently reusing the levels with the help of the story :slight_smile: that also got me hooked by the by.
There are so many little details that I have to go back and count. Like the room names and the box puzzle and the fact you essentially made the music stop when you know :sob:
In all it feels so thoroughly thought through and I can feel you did you best in possible time. This insipres me at some point :)
Everything was perfect except the for the music which I found worsened the experience rather than enhance it. Loved the cute pixel art and the fact that the story was actually worth paying attention to is great.
Oh my gosh, the little bounce when you start moving pulled at my heartstrings. +1 for being able to speed up text scroll, always love that feature (especially for replaying!)
I like the core loop, it was super smart finding different ways to make use of the same environment, both for making a jam game, and also it's pretty fun as a player to navigate it in different ways each time and remember where things are.
This is really, really good. All works together very well. The story is something special. Made me shiver. Would love to see this developed into a bigger game. Congrats!
Amazing game. The aesthetics are really well done and everything just mashes. It's really cool that you (or at least me) walk through all the places you will ever visit on the first game. Unfortunately this also meant that the first day had a really cool puzzle and all the other days felt kinda simple in comparison. I still had a lot of fun and enjoyed the story immensely (though I didn't manage to get the good ending despite a bunch of attempts). Great job!
@junber Thanks for the feedback! Yeah, I wish I would've had more time to expand on the map and add in more actual puzzles.
A little tip for finding the good ending: When you're told you have a limited time to do something you don't really want to do, you can always choose to just do nothing.
@mental-inaction Yeah, I definitely know that feeling. LD is harsh like that sometimes.
This is exactly what I tried to do in a variety of ways but either the timer didn't start and nothing happened or I just got the "Normal ending" (if that's the best one there is then I'm missed another ending)
Ohh that was way more deep that I was expecting :o I was very task oriented at the beginning, but the other unit moved my heart. I just couldn't sacrafice it. I was so glad game took that into account and there was an ending for when you are choosing not to do so. Thank you for making that!
Make sure to put a link to this page on itch! I had to get here by typing in your username to the LD website. (I got to the itch page from a random recommendation.)