It has been a long time since I've participated in a game jam, the game dev itch was on this weekend. I had few ideas, started few prototype and abandoned them.
Eventually late on Saturday afternoon I've come up with the simple idea behind this game, and decided that I could do the jam instead of the compo so I could use pre-existing assets as I'm completely useless when it's down to art stuff. (as such I've opted out for being rated in Audio and Graphics)
So here it is, keep your farm alive buy paying rent. To make money plant crops and harvest them in time.
This little game is not innovative, I didn't manage to get any fancy effect on or more game play mechanics as I've planned but I wanted to see if I could finish a game that has menu, music, special fx, a start, an end and publish everything. So i guess in that sense I've won my personal challenge.
Thanks if you play and comment.
Stay safe, Stay home!
p.s.: the game was made with Godot, I've only compiled for Windows. Eventually I'll try to compile for web as well as I want to test that.
Nice game, it has a solid gameplay loop that feels pretty good to play. I've always loved farming game so I really enjoyed this one personally :)
The lack of a difficulty curve is very noticeable though, at some point I just kept getting more and more money and the rent became pretty much a non-issue. Perhaps something like a system where you have to buy land to plant more seeds and rent would increase with more land would help the game have more progression.
Also, although you've opted out of graphics, there was one part that got me a little which is that the final stage for the plant looked really similar to stage 1/2. I think you could perhaps add some fruit or produce to the plant to make it clear that it's ready to be harvested.
You've got a solid game feel, with some progression I could see myself playing this for a while. Good work! :)
not really a point I just mashed g, left click, right click and I was fine not hard at all art was ok and music was good. Also I think the game would be much better if you just removed the delay it was so annoying having to wait to buy more seeds
I played with it for a while and here are my notes:
Things I liked - fits to LD theme - nice and chill sound effects and background music - art style looks nice
Things that could be improved - add more types of plants - increase difficulty with new mechanics - add watering, maybe harevesting to some box and than it can be sold
Easy to understand what is required and how to play. A little too easy though as you quickly get so much money that you can't really lose. Some different plant types that take longer for bigger reqards would also add more strategy.
Good job on finishing a game. A tip for the future game jam would be to focus more on the gameplay loop itself. Building stuff like the main menu and instruction screen isn't necessary and only should be done after the gameplay loop is done.
Oh man I am BAD at this kind of games jajajaj But what I managed to try, seemed relatively solid and playable, which is not an easy task for a Jam. Very well done!!
The lack of a difficulty curve is very noticeable though, at some point I just kept getting more and more money and the rent became pretty much a non-issue. Perhaps something like a system where you have to buy land to plant more seeds and rent would increase with more land would help the game have more progression.
Also, although you've opted out of graphics, there was one part that got me a little which is that the final stage for the plant looked really similar to stage 1/2. I think you could perhaps add some fruit or produce to the plant to make it clear that it's ready to be harvested.
You've got a solid game feel, with some progression I could see myself playing this for a while. Good work! :)