
Rhythm Castle - Platformer/Rhythm Game
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Lil Grizzly Embarks on a Rhythm Adventure and motivates the moles of the Blue Fortress. As Lil keeps the beat alive, he gains new powers that will leave him soaring through the skies!!!
I encourage constructive criticism to help me improve the game. I will definitely continue developing this game in the future so please follow me on Itch if you want to get updated. I also plan on sharing my implementations :)
-Earphones Recommended-
- fixed beat lights not being obvious
- K to Jump
[Controller support implemented but not tested. K (jump) is bottom button, L (glide) is right button]
- Double Jump (Double tap K)
- Wall Jump (Press K on the Wall)
- Glide (Press L while on air);
- 60 fps even on low-end laptops
- Pumped up Music (continue playing the game and it gets better and better)
- Large playable map that offers 30+ minutes of play time!
- Only 5 MB
- You will know its a Rhythm section when you see one :)
- During the Rhythm Section, Camera shakes means you got the timing wrong, hi hat sound means you got it correct
- You will need to get the pattern correct two consecutive times for the moles to be pleased.
- You have to be near the middle mole in the Rhythm sections. You will know you are not close enough if you dont see shakes or hear hi hats when you jump/crouch.
- The Rhythm sections after the first one at the start of the game have a different beat patterns. To identify this, check when the the neon lights blink.
#### Platform Sections
- No need to jump with the beat. Just move as you please like a normal platformer.
- The starting controls may be limited but once you get double jump, things get really fun :)
- Moving platforms give a tremendous boost in jump if timed properly.
- Moving platforms are in sync with the music
- For wall-jumps, if you put pressure on the wall, it will propel you further away.
- Jumping next to the wall without pressing on it will propel you less, essential for climbing tall walls.
- It is suggested to jump, glide, double jump when nearing the destination, then glide again for best results.
This game has been greatly inspired from Celeste developed by Matt Thorson and Noel Berry
Made Using GameMaker:Studio and Waveform free
Art, Music, Level Design and code made by Chico Perez (GrizzliusMaximus)
Majority of the art and music have been made prior to the Game Jam. Graphics and Audio have been Opt-out
I encourage constructive criticism to help me improve the game. I will definitely continue developing this game in the future so please follow me on Itch if you want to get updated. I also plan on sharing my implementations :)
-Earphones Recommended-
UPDATE
- fixed not able to play rhythm game at a distance- fixed beat lights not being obvious
Basic Controls:
- WASD to move (W key is never used though)- K to Jump
[Controller support implemented but not tested. K (jump) is bottom button, L (glide) is right button]
Available Power-ups:
- Run (Double tap A or D)- Double Jump (Double tap K)
- Wall Jump (Press K on the Wall)
- Glide (Press L while on air);
Features
- Beautiful Light Shaders- 60 fps even on low-end laptops
- Pumped up Music (continue playing the game and it gets better and better)
- Large playable map that offers 30+ minutes of play time!
- Only 5 MB
Tips
#### Rhythm Sections- You will know its a Rhythm section when you see one :)
- During the Rhythm Section, Camera shakes means you got the timing wrong, hi hat sound means you got it correct
- You will need to get the pattern correct two consecutive times for the moles to be pleased.
- You have to be near the middle mole in the Rhythm sections. You will know you are not close enough if you dont see shakes or hear hi hats when you jump/crouch.
- The Rhythm sections after the first one at the start of the game have a different beat patterns. To identify this, check when the the neon lights blink.
#### Platform Sections
- No need to jump with the beat. Just move as you please like a normal platformer.
- The starting controls may be limited but once you get double jump, things get really fun :)
- Moving platforms give a tremendous boost in jump if timed properly.
- Moving platforms are in sync with the music
- For wall-jumps, if you put pressure on the wall, it will propel you further away.
- Jumping next to the wall without pressing on it will propel you less, essential for climbing tall walls.
- It is suggested to jump, glide, double jump when nearing the destination, then glide again for best results.
This game has been greatly inspired from Celeste developed by Matt Thorson and Noel Berry
Made Using GameMaker:Studio and Waveform free
Art, Music, Level Design and code made by Chico Perez (GrizzliusMaximus)
Majority of the art and music have been made prior to the Game Jam. Graphics and Audio have been Opt-out