Keep the rocks alive, don't let them hit rock bottom!
Gameplay
Play as: rocks
You and your fellow rocks are sad! Why? You haven't seen your home box in several days now. Such is the life of a pet rock in a pet rock shop. Play the delicate act of balancing rocks in mid air, and of course ~~don't let them die~~, I mean keep them alive of course!
Featuring: Fans, Trampolines, and Speaker bombs to aid you in your journey home, to the home box!
Actual Instructions
There are some quick tutorials ingame, but here you go: - Right-Click drag to move camera around, scroll to zoom in and out - Drag items from the shop and place them anywhere (you only get a certain number per round) - Press play on the bottom right and try to get the rocks in the box - Different items do different things, and you can't move them after a round has started - There are 3 rounds per stage, each round the box moves further back, but you get more items to place
Downloads for other platforms coming soon:tm:. Batteries not included.
Credits
@Offz - Code and music - Uh I guess check out my github?
@Cosmo48 - Code and most of the level design - He is currently "epic" busy gaming...
@neoverture - Textures, lots of them! Pretty! - "What do you want me to write here" / "ah shit I dunno, just link my art."
This is a brilliant game. It is very original; I have never played something like this before, but I was able to easily grasp the mechanics and make my was through the levels. I like the graphics and the musics fits the game. Well done!
it was easy to understand and very cute! also thank you for the skip button xD if i was told to improve something it'd probs make the platform and background ratio different (so we can see the whole room) and maybe intro kinda like your intro in the game descritpion ^^
The idea is good, and the game is overall pretty fun to play. The physics system make it a bit too random, and it not super fun to have start the levels from start every time you make a mistake. Overall a is this a pretty good jam game.
Very impressive work. Pretty straightforward to pick up the game concept, and a good variety of items to play with. Maybe I missed it, but it would be cool if there was a way to rotate items before releasing the rocks.
The game mechanics are really fun, but restarting from round 1 every time....not so much. It makes sense to be able to restart all the rounds, so the placed items can be reset. But one playthrough isn't enough to figure out if those items are working or not. Especially since half the platforms involve the player moving them. I had quite a few setups that likely would work fine if I didn't overshoot with the movable platforms. So would definitely suggest adding a reset for the current round only.
I would also suggest reducing the number of player controllable platforms. It's hard to adequately control more than one at a time while watching where the other rocks are flying. Though maybe this points to the rocks being a little to happy to fly like a balloon.
Otherwise though, it's a really neat game. It also has a fun art style and nice casual music. This game has the elements to be a legit game, just needs a bit more refining.
Excelent entry. Great mechanics, and wonderful presentation. My only recommendation would be to remove the rounds system. I'd try to make harder puzzles with as few elements as possible, but make it so that if you complete a round, you're done with the level. It was pretty tiresome to restart whenever I failed, or worse, to realize that because of my previous setup, the next round would be much harder.
Nice and simple game. I couldn't pass the 3rd level tho. The controllable springs basically have infinite power, and in the end it kinda depends on the luck and how well you target. As a Rube Goldberg machine it would be much better to have as few controllable things as possible. It reminds me of The Incredible Machine.
Thanks for the comments everyone. For sure the way stages are set up is really annoying. I wanted to get a button to only restart the portion you're on, but that was like 2 hours of code to get it to work and we were basically left with 2 hours to get any sort of stages done, so had to scrap that. That's also the reason the difficulty rampup is really wack. Anyways, thanks for playing and best of luck on your games!
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I would also suggest reducing the number of player controllable platforms. It's hard to adequately control more than one at a time while watching where the other rocks are flying. Though maybe this points to the rocks being a little to happy to fly like a balloon.
Otherwise though, it's a really neat game. It also has a fun art style and nice casual music. This game has the elements to be a legit game, just needs a bit more refining.