You are a fearless bounty hunter who has been sent to deliver a package to an unknown client. But the package is not as it seems and your only objective is to keep it alive. This game is a 2d platformer with a twist and you must keep the package alive even though it is so keen to jump off the edge!
This is my first ever game jam so I hope you enjoy it and if you want to see more like this in the future leave a comment and click those 5 stars!!!
A nice platformer. Would have liked it if the player had some momentum which would have made the jumping between platforms a little more challenging. All in all, well done!
Neat game! The crouching animation is really charming, and I liked how you could lure the birds with the "package" so you could shoot them easier. Sometimes I accidentally pushed myself off platforms with the "package" though. All in all, good job on your first jam!
i love the graphics and concept. the story intro didn't go to level1 but reverted back to main menu. Also there is this thing when you jump over Dave and grab him just before landing. Now you can jump on his collider and launch into the air. If you air-travel for long enough, you'll end up in the void to the right, dave will skyrocket up and the timer will keep on timing . From this point on the game is "Dave Eternal", he never dies.
still a good concept and artwork, i had fun so good ratings :)
Very nice game, I really like the way you grab the package with the right mouse button. It makes the gameplay quite unusual and adds another layer of (fun) complexity to the basic platformer gameplay.
The game is really cool and concept is nice. The controls were quite confusing and i recommend you to add scale with screen size on your UI elements. Overall its a nice experience. Good Luck for your future projects.
Good game. The idea is simple and it is executed nicely. But the controls are hard and I feel like those rectangular coins are supposed to be picked by player rather than pushed like blocks.
Nice entry! I would suggest that you focus on the gameplay instead of many subsystems which are not very related to the gameplay (like options, scoring mechanism, boss fight). Try to polish your gameplay so that it can be more fun and enjoyable. :slight_smile:
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Also there is this thing when you jump over Dave and grab him just before landing. Now you can jump on his collider and launch into the air. If you air-travel for long enough, you'll end up in the void to the right, dave will skyrocket up and the timer will keep on timing . From this point on the game is "Dave Eternal", he never dies.
still a good concept and artwork, i had fun so good ratings :)
I enjoyed it, good job.