Rather rough aesthetically, but plays well and is very on the nose. I especially appreciate that I have influence over the dinosaurs - I've had enough of these games where my object of interest just stands there waiting to be pummeled.
Lovely theme interpretation. I suck at those clicky games, got 1:39 and never was really able to get that exponential growth of the population, (perhaps eventually with one mega asteroid wiping up the whoe population, which would be a game win) which would have been nice.
It took me a while to realize I can click the dinosaurs to change their direction, which changed everything. I kept them all near the side of the screen, but eventually one single fast big asteroid wiped them all up.
Cool concept, and good combination of music and art! The one thing I had trouble with was that the difficulty varies a lot from game to game. For instance in some games I would get some very fast moving asteroids that hit them in the first few asteroids but other times I was waiting for quite a while before the fast asteroids started coming.
This game is pretty fun. I made it 1 minute and a half and then a fast meteor wiped out all my female dinosaurs which just so happened to be clumped up :sweat_smile:
Interesting game play, very fun. I liked the sound effects and backtrack. Found it very difficult until I realized you can destroy meteors while paused. Great Job!
Fun game! The dinosaurs mating and increasing in population is a great idea. The game is well polished and has great visuals. I really enjoyed playing it!
nice take on the theme. it certainly gets challenging quickly! the graphics are very nice. there could be a lot more variety with the FX, especially the clicking one which gets repetitive very quickly. Great job overall!
From "Oh wow easy" to "THIS IS HELL" real fast. It feels the "turn back dinos" mechanic is a little redundant, I was too focused en getting rid of asteroids to manage them. But I had a lot of fun, it's tense enough and those adorable creatures make me want to protect them, very cool entry, great work!
@rongefilet hehe I totally agree. I was planning on adding a shop feature where you could buy protection such as trees. Them maybe managing dinos would have made more sense. But I had no time. Anyway glad you liked it, thank you for your comment!
@boltkey Haha same thing happened to me. I realized I could just keep them at the side of the screen but shortly after got wiped out in one hit. Thank you for sharing!
I just had a baby dino and then it was killed instantly... This game is harder than it looks :smile: Cool concept tho, I like the graphics and sound effects. Good job! :thumbsup:
yeah, why not. Nice implementation of the theme. Played a few others with related game play ideas. The art was nice, but backgrounds, comets and dinosaurs did clash a little in regards of their style. The song was surprisingly catchy and upbeat. Felt really authentic.
The destruction of the comets felt a little unresponsive or off. I wasnt'r really sure where the hitbox was, so I always aimed a little down. Still, the feedback could be better and more satisfying. Maybe adding a slight camera shake, more sounds effects and better shooting graphics would help.
Small and simple, the only addition I would have made is an audio effect when your clicks are hitting the asteroids, and maybe some particle effects when they are destroyed. Otherwise audio was fine, really liked the font and simplistic design :)
A very simple game that played very well. My only complaint that it gets pretty difficult very fast (maybe my mouse skills suck IDK). The theme was cute and the art matches it pretty well. Great submission.
Challenging and nice looking game. I like the fact that the number of dinos is increasing so it let more room for error as the game becomes harder. Clever! Nice work!
I had a good laugh about the concept and I think you executed it well. It's definitely not my cup of tea (not really a fan of games where you just click around, no matter how cute the dinos are ;)). But I did not encounter any bugs or strange behavior - the game is well-polished! So, good job!
I love missile command style games! Really appreciated having a pause button at the top left. Art was clean and read nicely. Would suggest a some sort of feedback (shake, animation, etc) for the large meteors when taking damage. Also could add a source of where you are shooting from. Otherwise, fun jam good job!
It starts off pretty easy, but then becomes very hard. The best I managed was 1:14. I like how there are multiple sizes of meteorite. Though, I noticed that you also get a game over when there is no chance to reproduce; which isn't fair. I think you should only get a game over if there are no dino's left. Overall quite fun, but maybe you can make the difficulty curve a bit smoother.
Wow! It really gripping! One moment I am all calm and the next one it is all chaotic. I very much enjoyed the 'matting' element idea to give more 'lives'. One suggestion would be to add an animation or at least a sprite change on the bigger meteors. For a moment I though it was bugged and could that the big meteors could not be broken. Another suggestion would be to have a "area of effect" marker for the clicking radius (don't know if I am explaining myself well :\ )
I liked how I could control the dinos too. However, it gets hard real quick. It is quite addicting since I keep on playing to see if I can stay alive longer
Brilliant idea to make the dinos breed! I've been toying around quite a lot with genetic algorithms over the years but still never used one in a game. Haven't come up with a clever game that could use one yet. Well sure, I'm guessing that the algorithm here is "fairly" simple (ie. just male or female randomly) but breeding nonetheless.
The pixel art was good, the dino really reminds me of the chrome "no internet" game dino but just more detailed and with colors. Really lion kingish color scheme, I dig it! The particle effects and sound were kinda bland though. It was nice that the asteroid click area was very generous. So many people do exact pixel perfect colliders and hit checks without understanding the fact that those make stuff seem unfair.
The bigger asteroids requiring multiple clicks was bit of a curveball. And because you didn't give any feedback about the clicks, it kinda felt like a bug. Maybe a better idea would be split the asteroid to two smaller ones on click and they could move diagonal. Another things that seem more like a bug instead of a feature was the trees blocking the asteroids. I think the trees should do some kind of a shake or something when they block an asteroid or something along those lines to make it more clear that it is a feature of the game.
The balancing between clicking asteroids and dinos seemed impossible. For my simple monkey brain at least it was just better to focus on either or. And at this point I of course remembered the space pause thing and went to try it out. Sadly it did not work at all on macOS Chrome at least. Ability to quickly pause and unpause with a press of a key would have most likely made it lot easier and more strategic to play. Albeit a lot less actiony. I'm playing on touchpad so especially would have helped here because quick and accurate movements aren't the best with it. The fullscreen was borked too. It kept the game size the same but just had it in a black void.
Really good! The dinos are cute and have them breeding is a nice touch. Pausing gave me some mixed feelings because I felt like cheating, but then the game gets really hard with a shower of meteors of various sizes and speeds. I enjoyed it!
Good work. I like the concept of juggling the dinosaur mating with destroying asteroids. At some point, it had a huge difficulty spike where all of a sudden there were 5 giant asteroids which felt unfair and just made the game end without really feeling like I was doing anything wrong. Good job though, I really like the dinosaur sprites :)
Awesome game. I originally clicked on the thumbnail because you and I both made a game with a similar theme. Only yours is executed a lot better, LOL. The added mechanic of getting the dinosaurs to mate was really clever and well done. The game overall has a lot of polish and I love the particle effects. I think maybe the difficulty scales too quickly, because it becomes impossibly hard really fast around the one minute mark. I got 1:26 which reading the other comments seems pretty good. ;)
Very hard game but really cool and a bit addictive :D Really enjoyed the graphics and the sound fit really well with the gameplay. Thanks for the experience :D
Cool game! You have to really be on point with your mouse skills in this one. :) I like the pixelated look of it and the audio works well. I had fun trying to keep them dinos alive!
Very good job! Very nice art, very nice music, mood etc. But I just feel like the game design has not reached it's full potential. Just dying everytime one of the dinos is hit feels very frustrating especially when in some situations it feels like the player cannot do anything to prevent it. Maybe you could make it so that the player can still continue as long as he has at least 1 dinosaur? And that the dinosaurs produce back over time as you already have it in the game.
I love the idea! Very simple yet very engaging. Love the art and the sound even though would prefer something more funky in terms of music to fit better to the mood. The game is very well polished, well done for a solo jam entry!
Cool idea, funny sprites, gameplay simple and intuitive. Like others have said the difficulty ramps quite quickly or randomly which is fun but would be nice if there were waves to survive that maybe gave you a little break where you could get upgrades for your dinos based on how many asteroids you've destroyed or something.
I'm a lover of anything dinosaur, and this game is by far one of my favorites. Simple, cute, addicting, and fun. The dinos mating was a hilarious and awesome surprise when the baby popped out! This reminded me so much of a classic game I used to play a lot when I was little where you would shoot asteroids down to protect a city. I also love the idea of protecting the dinos from extinction. Thank you so much for making this, it made me happy! Brilliant work! :smile_cat:
@remus-rain I agree the game is very frustrating haha :) There are a lot of things I should fix but I decided to keep the game as it is and just look at it as what I could accomplish in this short time. But thank you for feedback, it is very valuable to me :)
@b-golda Thanks for your comment and great ideas for improvement! I actually wanted to implement an upgrade system but didn't have time :( Great idea that it should be wave based, that would have been better I think
I like the take on the theme! The game gets way too difficult way too fast, it seems at about 1 minutes mark. Maybe with some upgrades along the way it would have more progression and people could play it for longer? I enjoyed your game and would like to see more on this concept. :smile:
Great game! This is a lot of fun my record is 1:11. idk why but it reminds me of the Dino browser game that you play when theres no internet. The difficulty curve is pretty steep but that's not to much f a problem in this style game. the art is excellent though I think certain things (like the fire behind the meteors and the explosion) could use a little more polish. good job!
Addictive little game with a lot of potential (power ups for the click-to-destroy abilities? :sunglasses:)! I liked playing this for a while, though as noted before I think the difficulty ramp could be a bit less :wink: And maybe some visual feedback for the huge meteors? So that the player knows that clicking it is really doing something? Very nice overall, thanks!
Haha, that's an amazing concept ! Tried to keep y dinos in one corner and save that area from the meteorites :D I really enjoy the style, visual and audio, altogether it looks like a complete final product ! Well done !
The entire time I was yelling "I'm gonna die! I'm gonna die! AAAAHHHHHHHHHHHHHH!!!". Lots of fun, and I love the graphics! Sound is good too. :smile_cat:
I like thet twist that the game actually takes reproductive ability (i.e. there being both male and female dinosaurs left) into account. But then again, nature always finds a way.
A simple mechanic well in the theme. It's funny to see the male and female dinosaur making kids dino. And we really want to see more and more of them. That's the addictive part. The pixel art is simple and clean. It's a good entry! A little bit difficult, but I had fun to test it.
What a great use of the theme and execution. Really fun and simple, with great graphics and a fitting music. I really like the mating mechanic too, it feels super refreshing compared to other games with a similar set of mechanics. If I had to point out anything, it'd be the scaling of the difficulty, as it becomes almost impossible after a couple of minutes playing, but it makes sense, being a small and simple game, so no complaints. Congratulations on a great work!!
Very simple concept, but quite nice execution. I like the graphics. Those dinos look so familiar... ;) I suggest a bit more variety and slower difficulty progression. Overall nice entry!
Nice little game! I enjoyed playing, although I was not very good at it :wink: I like the audio and the graphics ( but I was a but surprised by the square explosions). Well done!
A simple game, but I appreciated the twist! Originally I fell into the trap of trying to shoot down every meteor that came on screen, but then very quickly learned that I just had to make sure I protected the dinosaur gender that was most in danger. Tying your fail state to what is essentially 2 separate health bars is a pretty clever idea. :)
Wish the difficulty ramped a little slower, but I had fun with what I played ^.^
A nice and simple arcade. I like how it is polished and those gems like mating mechanics. Nice. The difficulty goes beyond the roof at some point though, but hey, it is really hard to make a good difficulty curve in such short time. My game for the instance is too easy haha Cheers!
1 - Mecânicas, Aprendizado e Fluxo: Há um misto de sensações ao jogar; (especialmente na versão de navegador) há certa dificuldade em controlar o cursor do mouse (porque ele tem potencial para sair da tela de jogo). Talvez seja uma boa pausar o jogo quando isso acontece, não sei qual seria a melhor forma de resolver isso. Hahahah. O jogo é simples, mantenha os dinossauros vivos (eles vão reproduzindo enquanto isso). Destrua os meteoritos (etc) enquanto suporta a passagem do tempo. Há um detalhe, como os dinossauros podem ser fêmeas ou machos, então há momentos em que é preciso tomar rápidas decisões em "qual deixar morrer". Mas o passo do jogo é muito rápido, fica bem difícil tomar essa decisão importante tão rápido. Acho que seria bom diminuir a frequência dos meteoritos no começo e nos primeiros minutos, para que o jogador possa se acostumar (mesmo que isso implique em demorar mais para os dinossauros reproduzirem). Quem sabe eles possam botar ovo (o que daria uma variação a mais em termos de "proteger algo parado"). Aprender a jogar foi fácil e intuitivo. Tornar-me bom no jogo é outra coisa. O fluxo de jogo escala muito rápido e com o descontrole do cursor (deve ser culpa do meu mouse e de jogar no navegador), acaba gerando certa ansiedade. Ser possível pausar o jogo é algo interessante para pensar (não sei se foi o objetivo da equipe).
2 - Gráficos, Áudio e Narrativa: Os gráficos ficaram muito agradáveis, parabéns. A música também ficou numa batida interessante. A narrativa é simples e direta: mantenha os dinossauros vivos, ajude destruindo meteoritos.
3 - Cultura: O jogo tem muito sobre "dinossauros", "extinção", "proteção", "reprodução", "arcade", "clicks". O jogo mistura esses estilos, podendo ser polido para alcançar melhor esse cruzamento de temáticas.
4 - Monetização: Creio que seja um jogo arcade, poderia vender com propagandas para smartphones. Ou poderia ser vendido a alguma ferramenta online, que pode embutir no download do aplicativo para os usuários jogarem se a Internet falhar (hahahahah, referências).
1 - Mechanics, Learning and Flow: There are mixed feelings when playing; (especially in the browser version) there is some difficulty in controlling the mouse cursor (because it has the potential to exit the game screen). It might be a good idea to pause the game when that happens, I don't know what the best way to solve this would be. Hahahah. The game is simple, keep the dinosaurs alive (they will reproduce in the meantime). Destroy meteorites (etc.) while supporting the passage of time. There is a detail, how dinosaurs can be female or male, so there are times when you have to make quick decisions about "which to let die". But the pace of the game is very fast, it is very difficult to make this important decision so quickly. I think it would be good to decrease the frequency of meteorites at the beginning and in the first few minutes, so that the player can get used to it (even if it means taking longer for the dinosaurs to reproduce). Who knows, they may lay eggs (which would give an extra variation in terms of "protecting something stopped"). Learning to play was easy and intuitive. Becoming good at the game is another thing. The game flow scales very fast and with the uncontrolled cursor (it must be the fault of my mouse and playing in the browser), it ends up generating some anxiety. Being able to pause the game is something interesting to think about (I don't know if it was the team's goal).
2 - Graphics, Audio and Narrative: The graphics were very nice, congratulations. The song was also an interesting beat. The narrative is simple and straightforward: keep the dinosaurs alive, help by destroying meteorites.
3 - Culture: The game has a lot about "dinosaurs", "extinction", "protection", "reproduction", "arcade", "clicks". The game mixes these styles and can be polished to better achieve this crossing of themes.
4 - Monetization: I believe it is an arcade game, it could sell with advertisements for smartphones. Or it could be sold to some online tool, which can be embedded in the application download for users to play if the Internet fails (hahahahah, references).
This is a fun mini game! I liked it a lot, the art style is nice to look at, and the gameplay loop is short but fun as well :D, the only two things that I have feedback about are that 1st. I found that around a minute and a half, or 1:30, the meteors become so frequent that it’s super hard to avoid them, and usually I die at around that time, [my final highscore is 1:35 btw :p]. and the 2nd thing is that I’m not really sure what purpose does having more dinosaurs serve, like it’s easier I think to have just two dinosaurs, and then try to defend those dinosaurs.
I think if you expand this game in the future, you could maybe design it so that the dinosaurs give you a certain currency, and the more dinosaurs you have the more of that currency you have, and that currency can help you buy upgrades or equipment, and that equipment can help you defend against the meteors more, or something like that.
Overall it’s a fun mini game, and I liked it :D also the fact that you can pause is a nice feature as well, so many games don’t have it [including mine :p], so I like that you added it!
The game is simple but really nice! The dinosaur mating was a good mechanic. I found the difficulty nice at first but that sudden difficulty spike kind of felt too unexpected. It felt like I there was no way to survive that. My suggestion instead is to use the trees for difficulty. Like in Space invaders where the houses that acted as shields would eventually get destroyed, you could use a similar thing for trees. There would be more of them to shelter the dinos at first but they get destroyed as meteors hit. Other than that great game!
I like that the difficulty scales perfectly. You learn the basics, then get introduced to larger meteors, then carnage breaks loose. Everything multiplies. Some here seem to think it's too hard too fast, but when you're playing dozens of games in a day you come to appreciate a game that doesn't beg you to stay for too long.
The music similarly keeps the pace, getting more frantic over time. You also made me realize I should start including mute buttons in my games.
Despite its simple architecture and straightforward gameplay, the game is greater than the sum of its parts. The mating system adds complexity and gives use to a mechanic which might seem useless at first: pushing the dinosaurs. How to strike a balance between too many and too few isn't immediate apparent. The player is now micro-managing two separate systems, which elevates the game from a slog to a challenge which requires attention. The environment props give the player relief while breaking up the monotony. Each thoughtful detail adds up to a comprehensive arcade experience which could have been a hit a few decades ago.
How to improve? I think a destructible environment would have been cool. Maybe the trees heal over time, but a continued barrage destroys them. A point system would help the player feel a greater sense of achievement than a simple number would. Adding/subtracting for dinosaur death/births, meteors destroyed/missed, etc. And just to increase variety with little effort, perhaps a simple powerup/item system where the player can do things like momentarily freeze time, add more environment props, extra points, etc
Overall, great game with a lot of polish. I enjoyed it!
Comments166
I found that you can shoot lasers in the pause screen. I got a time of 1:32 without cheating!
I like the fact that it trains your mouse pointing skills haha
Great job !
It took me a while to realize I can click the dinosaurs to change their direction, which changed everything. I kept them all near the side of the screen, but eventually one single fast big asteroid wiped them all up.
The destruction of the comets felt a little unresponsive or off. I wasnt'r really sure where the hitbox was, so I always aimed a little down. Still, the feedback could be better and more satisfying. Maybe adding a slight camera shake, more sounds effects and better shooting graphics would help.
all in all, a nice little shooter.
Nice work!
But I did not encounter any bugs or strange behavior - the game is well-polished! So, good job!
Art looks great. You have added a nice touch with dinos reproducing.
Cheers!
Cute animations and sounds :muscle:
Good luck!
The pixel art was good, the dino really reminds me of the chrome "no internet" game dino but just more detailed and with colors. Really lion kingish color scheme, I dig it! The particle effects and sound were kinda bland though. It was nice that the asteroid click area was very generous. So many people do exact pixel perfect colliders and hit checks without understanding the fact that those make stuff seem unfair.
The bigger asteroids requiring multiple clicks was bit of a curveball. And because you didn't give any feedback about the clicks, it kinda felt like a bug. Maybe a better idea would be split the asteroid to two smaller ones on click and they could move diagonal. Another things that seem more like a bug instead of a feature was the trees blocking the asteroids. I think the trees should do some kind of a shake or something when they block an asteroid or something along those lines to make it more clear that it is a feature of the game.
The balancing between clicking asteroids and dinos seemed impossible. For my simple monkey brain at least it was just better to focus on either or. And at this point I of course remembered the space pause thing and went to try it out. Sadly it did not work at all on macOS Chrome at least. Ability to quickly pause and unpause with a press of a key would have most likely made it lot easier and more strategic to play. Albeit a lot less actiony. I'm playing on touchpad so especially would have helped here because quick and accurate movements aren't the best with it. The fullscreen was borked too. It kept the game size the same but just had it in a black void.
Anyways, good job! :thumbsup:
Gameplay was fun, but hard with my touchpad, haha
Really enjoyed the graphics and the sound fit really well with the gameplay. Thanks for the experience :D
I like the pixelated look of it and the audio works well. I had fun trying to keep them dinos alive!
Overall fun little game!
Get frantic fairly quickly.
I love the visual style. Great color pallet and texture.
And I really like the general idea in making the species alive by protecting at least one dino for each gender.
Congrats!
Here Is my Playthrough enjoy :)
I enjoyed playing it. It looks so cute - the background is amazing!
Also the sound fits on point - I like the retro style all over the game.
Damn! After about one minute it gets quite hard. Nice job!
Well done!
Wish the difficulty ramped a little slower, but I had fun with what I played ^.^
1 - Mecânicas, Aprendizado e Fluxo:
Há um misto de sensações ao jogar; (especialmente na versão de navegador) há certa dificuldade em controlar o cursor do mouse (porque ele tem potencial para sair da tela de jogo). Talvez seja uma boa pausar o jogo quando isso acontece, não sei qual seria a melhor forma de resolver isso. Hahahah.
O jogo é simples, mantenha os dinossauros vivos (eles vão reproduzindo enquanto isso). Destrua os meteoritos (etc) enquanto suporta a passagem do tempo.
Há um detalhe, como os dinossauros podem ser fêmeas ou machos, então há momentos em que é preciso tomar rápidas decisões em "qual deixar morrer". Mas o passo do jogo é muito rápido, fica bem difícil tomar essa decisão importante tão rápido.
Acho que seria bom diminuir a frequência dos meteoritos no começo e nos primeiros minutos, para que o jogador possa se acostumar (mesmo que isso implique em demorar mais para os dinossauros reproduzirem). Quem sabe eles possam botar ovo (o que daria uma variação a mais em termos de "proteger algo parado").
Aprender a jogar foi fácil e intuitivo. Tornar-me bom no jogo é outra coisa.
O fluxo de jogo escala muito rápido e com o descontrole do cursor (deve ser culpa do meu mouse e de jogar no navegador), acaba gerando certa ansiedade.
Ser possível pausar o jogo é algo interessante para pensar (não sei se foi o objetivo da equipe).
2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram muito agradáveis, parabéns.
A música também ficou numa batida interessante.
A narrativa é simples e direta: mantenha os dinossauros vivos, ajude destruindo meteoritos.
3 - Cultura:
O jogo tem muito sobre "dinossauros", "extinção", "proteção", "reprodução", "arcade", "clicks".
O jogo mistura esses estilos, podendo ser polido para alcançar melhor esse cruzamento de temáticas.
4 - Monetização:
Creio que seja um jogo arcade, poderia vender com propagandas para smartphones.
Ou poderia ser vendido a alguma ferramenta online, que pode embutir no download do aplicativo para os usuários jogarem se a Internet falhar (hahahahah, referências).
1 - Mechanics, Learning and Flow:
There are mixed feelings when playing; (especially in the browser version) there is some difficulty in controlling the mouse cursor (because it has the potential to exit the game screen). It might be a good idea to pause the game when that happens, I don't know what the best way to solve this would be. Hahahah.
The game is simple, keep the dinosaurs alive (they will reproduce in the meantime). Destroy meteorites (etc.) while supporting the passage of time.
There is a detail, how dinosaurs can be female or male, so there are times when you have to make quick decisions about "which to let die". But the pace of the game is very fast, it is very difficult to make this important decision so quickly.
I think it would be good to decrease the frequency of meteorites at the beginning and in the first few minutes, so that the player can get used to it (even if it means taking longer for the dinosaurs to reproduce). Who knows, they may lay eggs (which would give an extra variation in terms of "protecting something stopped").
Learning to play was easy and intuitive. Becoming good at the game is another thing.
The game flow scales very fast and with the uncontrolled cursor (it must be the fault of my mouse and playing in the browser), it ends up generating some anxiety.
Being able to pause the game is something interesting to think about (I don't know if it was the team's goal).
2 - Graphics, Audio and Narrative:
The graphics were very nice, congratulations.
The song was also an interesting beat.
The narrative is simple and straightforward: keep the dinosaurs alive, help by destroying meteorites.
3 - Culture:
The game has a lot about "dinosaurs", "extinction", "protection", "reproduction", "arcade", "clicks".
The game mixes these styles and can be polished to better achieve this crossing of themes.
4 - Monetization:
I believe it is an arcade game, it could sell with advertisements for smartphones.
Or it could be sold to some online tool, which can be embedded in the application download for users to play if the Internet fails (hahahahah, references).
I think if you expand this game in the future, you could maybe design it so that the dinosaurs give you a certain currency, and the more dinosaurs you have the more of that currency you have, and that currency can help you buy upgrades or equipment, and that equipment can help you defend against the meteors more, or something like that.
Overall it’s a fun mini game, and I liked it :D also the fact that you can pause is a nice feature as well, so many games don’t have it [including mine :p], so I like that you added it!
The music similarly keeps the pace, getting more frantic over time. You also made me realize I should start including mute buttons in my games.
Despite its simple architecture and straightforward gameplay, the game is greater than the sum of its parts. The mating system adds complexity and gives use to a mechanic which might seem useless at first: pushing the dinosaurs. How to strike a balance between too many and too few isn't immediate apparent. The player is now micro-managing two separate systems, which elevates the game from a slog to a challenge which requires attention. The environment props give the player relief while breaking up the monotony. Each thoughtful detail adds up to a comprehensive arcade experience which could have been a hit a few decades ago.
How to improve? I think a destructible environment would have been cool. Maybe the trees heal over time, but a continued barrage destroys them. A point system would help the player feel a greater sense of achievement than a simple number would. Adding/subtracting for dinosaur death/births, meteors destroyed/missed, etc. And just to increase variety with little effort, perhaps a simple powerup/item system where the player can do things like momentarily freeze time, add more environment props, extra points, etc
Overall, great game with a lot of polish. I enjoyed it!
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