The concept is very solid. Kind of remind me of They Are Billions (https://store.steampowered.com/app/644930/They_Are_Billions/). It would be useful to add some instructions on each of the building as it took me a while to get it. The graphics is simple yet works very well.
Oh I like this! Reminds me of some of my favourite flash games back in the day. Graphics are sleek and clear. A simple selection of buildings, but very fun to play! I do think there should be a mechanic to force you to spread out though, I found it quite OP to just spam generators in the middle :)
Looks beautiful. A small set of core mechanics that work perfectly.
Could use a way to build multiple buildings faster. I'd love a version designed around building bigger or with more interaction between different building types.
I suggest striking out the audio section from the voting pool, as it might drag your game down. The game is stellar, and the "tutorial" was enough for me to play for a dozen minutes. Great game
I would normally hate to see my base collapse due to the death spiral design. For some reason I enjoyed watching my base collapse under the pressure of hundreds little enemies, slowly chewing through.
Nice game and graphics ! The 'network' effect looks great. Quite addictive but I didn't exactly understand how generators apply there effect. Are transmitters useful when your start zone is full ? Thanks !
Thank you all, you motivate me to work @ruoyu Thanx fot the feedback, They are billions is one of references :) @munkkeli Thanx, yes I think "spam generators in the middle" is good tactic now, but I will fix it, maybe should add temperature of generators that can be dangerous if a player will build them closely @justalocalhero must have @k4v0x yeah, thanx @mrschlag2 transmitters help to balance range of towers attack (maybe only in my head:) ) also I am going to add some mechanics that will not work without transmitters
Good solid game, took me a little while to figure out the controls. I disliked that I would numerous times not realise I had clicked on the station addition I wanted then dropped it right over the controls. This meant it was wasn't energy and would die of really quickly.
With some additional polish this could be a good solid game.
Solid with simple graphics that are well polished. My only complaint is the lack of variety in enemies and towers, but for 48 hours this is really impressive
I had one issue with selecting structures to build -- sometimes I clicked through the menu and placed a tower behind it, which isn't great since it ends up with an isolated tower on the edge of the map and also doesn't change to the structure I want.
Clean minimalistic look. I'm really digging the power line mechanics: instead of a fixed amount of spaces, here you can build your own towers anywhere -- assuming you can afford it.
As feedback I'd go one step further and create obstacles where we cannot build, and even objective zones for us to reach with transmitters and defend.
Took me a while to realize how it all worked together. Using currency as bullets makes this a very interesting take on the Tower Defense genre. And they way energy moves around before getting fired off, is so very satisfying.
Wave 25, 9:30. :) A nice and innovative short tower defense game, may favorite so far. There was one thing which annoyed me a little: I had to deploy snapped to some invisible grid.
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Would love to have an explanation and sound effects.
Could use a way to build multiple buildings faster. I'd love a version designed around building bigger or with more interaction between different building types.
Great small game! 👾
@ruoyu Thanx fot the feedback, They are billions is one of references :)
@munkkeli Thanx, yes I think "spam generators in the middle" is good tactic now, but I will fix it, maybe should add temperature of generators that can be dangerous if a player will build them closely
@justalocalhero must have
@k4v0x yeah, thanx
@mrschlag2 transmitters help to balance range of towers attack (maybe only in my head:) ) also I am going to add some mechanics that will not work without transmitters
With some additional polish this could be a good solid game.
I had one issue with selecting structures to build -- sometimes I clicked through the menu and placed a tower behind it, which isn't great since it ends up with an isolated tower on the edge of the map and also doesn't change to the structure I want.
As feedback I'd go one step further and create obstacles where we cannot build, and even objective zones for us to reach with transmitters and defend.
Using currency as bullets makes this a very interesting take on the Tower Defense genre.
And they way energy moves around before getting fired off, is so very satisfying.