The sun is getting cold. It needs batteries to recharge. You've gotta collect batteries to save the sun MAN!
CONTROLS: ARROW KEY MOVEMENT Other controls explained in-game
STORY: Save the sun MAN follows the character of MAN a no armed abundantly tinge two-legged creature. MAN must save the sun which is getting colder by supplying the sun with batteries that are fueled to the sun via "The fountain of SUN". The two main sections consist of the "Mushroom and Duck EUTOPIA" and "The ancient rock TEMPLE".
Art and vocals by Piggles Programming and Music by Chippy
Looks like you created a great game, MAN! Im in love with the art the expression on the character and on the sun. The voices were great and very funny too. It should have music since the beginning in my opinion. THAT'S THE CLUE. Congrats again, and thank you
I loved this game so much! The artwork is so beautiful, the music fits really nicely and all the speaking sounds are funny and sound good. This is my favorite LD46 game so far!
Woow, nice game. The flow to it felt really good, i never felt lost, and i always had an idea of what would come next. The visual were super cool and the music and sound effects added a lot to the game. Thanks you for making my morning fun.
Awesome, really liked the visuals and audio! Also, the game has a very nice atmosphere, and MAN is a relatable and charming hero. On a personal level, I think he deserves better than the sun, who treated him very poorly throughout most of this. I'm just glad he found a way out of this abusive relationship in the end.
You got a lot done before the deadline! I think the game really has a unique spirit, thanks to quirky characters, humour and quacks(but seriously, good job with the audio).
@runrajrun@grtodaro@curleyrach Thanks :) @auxc We were working on it pretty franticly right up till the deadline :o @nakami I tried to fix those gaps a few times. Idk if it's an issue with gamemaker or me not aligning them completely.
awesome style, great sounds, amazing worldbuilding. although the controls feel uncomfortable. i think making the character move a little faster would improve this a lot
A pretty amazing game all around! Love the artstyle and animations, the music and especially the sounds are great too. The game is also quite funny :) Only minor downside, as others have stated, is that the horizontal movement speed feels a bit awkward. Also, some 1-pixel-lines kept popping up, maybe due to compression? All around I really enjoyed spending a few minutes in this little world you created, great job! PS: I kinda hoped that I could give the worm a fish to eat :D
Such a fun experience, I loved everything about it, the voice acting, the art, the simple yet effectful animations, even the controls felt fair. If there is one thing I would have to criticize it is that it is over too quick. I want more adventures of MAN and even though the ending might suggest otherwise, I am hoping for a return of MAN!
This was really incredible! The art, music, controls, story, all was very well done. There were a lot of small touches that I really appreciated, like the item UI and evolving music. I liked this one a lot.
Comments49
EDIT: nevermind, I figured it out! I love then ending!!!!
@the-martijn
@slimbun
@dooleus
@kristian-kurktchiev
@marco-schneider
@sanjana
@lairinlair
@fat-cat
@philip-sawyer
@slam0
@desertmaw
@trozeman
@larryv @joewolf @merpui
@sanjana (glad you figured it out)
@inflamedgums @polyducks
Thank you all so much
Also, the ending was straight FIRE!
Just a tiny little think is that some times at certain position you can see a one pixel wide line between background sprites.
@auxc We were working on it pretty franticly right up till the deadline :o
@nakami I tried to fix those gaps a few times. Idk if it's an issue with gamemaker or me not aligning them completely.
Thanks
Only minor downside, as others have stated, is that the horizontal movement speed feels a bit awkward. Also, some 1-pixel-lines kept popping up, maybe due to compression?
All around I really enjoyed spending a few minutes in this little world you created, great job!
PS: I kinda hoped that I could give the worm a fish to eat :D
@space-nomad Thanks, I'm going to take a look at the movement speed if I end up making a post jam version.
@erkberg The worm really wanted an apple.
does it seem like a consistant issue?