I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!
I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!
I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!
I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!
I liked this! I think there's a fair balance here. It's hard to tell where enemies are shooting from or where they're spawning, but crouching made the game a lot more manageable from a difficulty perspective. Can you regenerate health? I thought that I noticed that I was able to tank a lot more shots after hiding for a moment. If this is the case, I think that's a great inclusion, and a mechanic I haven't seen much of in awhile. Fun game!
Great graphics, it lack of sound effect when tank explode for example, and there is not reel feedback when you hit successful an ennemy, that's shame, else the idea to protect a kid of alien is excellent that remind me a lot of situation in movies ! Very solid game.
@jasonsumm1 not all of them was made in jam time, but mostly designers did it during the jam time. very glad that you liked it, makes us happy to see people liked it.
@robowarrior1982 very very pleased to read your comment, i really am glad to hear criticisms about the game and thank u for giving us your feedback, made us happy thank you so much for playing our game.
A shooter is a very risky mechanic because is very well known. We all have played shoters in some time. I recommend polish the game feel (I experimented some inaccuracies with controls) and working in the sound. The immersion will improve a lot. Congrats!
The gunplay is really weird, because there is pretty much no indicator that tells me if I actually hit the enemy. There were also too many enemies and it's hard to tell when you're hit by them.
Impressive job done on the graphics/models. The gameplay is challenging as not taking cover results in a quick death, but when taking cover, you can eliminate the enemies and progress incrementally. That works!
I would have loved to be a bit more guided as to where to go and maybe a reloading mechanic, but good job overall :)
Difficulty is pretty much impossible - don't know if I'm doing damage and I don't who is damaging me. I just die suddenly. I'm strafing and moving around but still get hit and die in few seconds. With no cover!
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I would have loved to be a bit more guided as to where to go and maybe a reloading mechanic, but good job overall :)
Great Graphics and feel