The player embodies a plague knight whose goal is to protect a plague doctor from a zombie invasion. Reflect plague doctor's bomb to ennemis and use your shield with the right timing to stop ennemi fire and gain mana !
Really nice ! The shield feels weird some times like it's a little non reactiv it makes the game reeeally hard. But the aestethic is awesome (as always ^^)
J'aime beaucoup votre jeu ! Son ambiance visuel et sonore est folle et on reconnais bien là votre style. Si je devais donner un petit défaut, c'est que le timing de la parade est dur à prendre en main.
oh. Very good game! A lucky entry! I'm making videos for this YT channel, https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
Très chouette ! Le gros reproche à faire c'est que vous catapultez le joueur au milieu de trop de contrôles différents et c'est juste trop chiant de devoir retenir autant d'inputs d'un seul coup (surtout qu'on ne peut pas tout utiliser de suite du coup on se demande pourquoi on a besoin de les retenir), pourquoi pas upgrader votre perso sur le temps ? Ca donnerait en plus un sentiment de progression sympa :) Sinon c'est surtout des p'tits détails par ci par là mais ça reste bien cool et c'est joli ! Pensez aux contrôles manettes la prochaine fois :smile:
Very Nice Art, maybe a bit difficult to get at the beginning, i tried to dodge sorcerer's potion at the beginning, i needed to lose on time to have the tutorial. Anyway great job for the team!
:thumbsup: What I liked: ✱ Overall fun ✱ Sounds not very original at first but actually is thanks to the double defense/attack objective ✱ Audio works well ✱ Graphics are consistent and pretty
:muscle: What imo could be improved: ✱ a few additional keyframes in some animations might improve the animation quality (your might find use for https://www.youtube.com/watch?v=q2i6FXVjNT0) ✱ collision detection is not very clear, the core mechanics is about being very subtle/elegant with positionning yet the percieved precision is barely enough to feel totally in control
:sparkles: Overall ✱ Had fun! I put some improvements to seek excellence put the game quality is very high already and the experience was great. Good job !
Comments13
Si je devais donner un petit défaut, c'est que le timing de la parade est dur à prendre en main.
https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
Sinon c'est surtout des p'tits détails par ci par là mais ça reste bien cool et c'est joli ! Pensez aux contrôles manettes la prochaine fois :smile:
:thumbsup: What I liked:
✱ Overall fun
✱ Sounds not very original at first but actually is thanks to the double defense/attack objective
✱ Audio works well
✱ Graphics are consistent and pretty
:muscle: What imo could be improved:
✱ a few additional keyframes in some animations might improve the animation quality (your might find use for https://www.youtube.com/watch?v=q2i6FXVjNT0)
✱ collision detection is not very clear, the core mechanics is about being very subtle/elegant with positionning yet the percieved precision is barely enough to feel totally in control
:sparkles: Overall
✱ Had fun! I put some improvements to seek excellence put the game quality is very high already and the experience was great. Good job !