
Shah
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
INSTRUCTIONS!
- Use the LEFT MOUSE CLICK or Q, W and E to select your units.
- Use the RIGHT MOUSE CLICK to move your units(remember that each unit has its own move pattern!)
- Don't let enemies reach the palace on the left of the screen.
- Kill enemies by moving over them.
- Enemies stun you if they hit you first!
- Last as long as you can!
In the game you need to protect the king to keep the whole kingdom alive. You have units to stop the invaders with movement inspired in chess: The Rook, the Pawn and the Bishop/Vizier are represented in the game, and you have to move them to destroy the units of the enemy
CHANGE LOG 0.1:
- Changed the spawn rate of the enemies to be lower at the start of the game.
- Added an indicator of how long the player survived at the game over screen.
CHANGE LOG 0.2:
- Fixed a bug where units would not move backwards when clicking the tiles right behind it.
CREDITS:
- Music is by Antti Martikainen, who provides great free music for non-commercial projects, and licenses for commercial use!
- @fornaree Game Design, Character Design, Programming.
- @william-steve Game Design, Background Design, Animations and Sound Effects.
- Use the LEFT MOUSE CLICK or Q, W and E to select your units.
- Use the RIGHT MOUSE CLICK to move your units(remember that each unit has its own move pattern!)
- Don't let enemies reach the palace on the left of the screen.
- Kill enemies by moving over them.
- Enemies stun you if they hit you first!
- Last as long as you can!
In the game you need to protect the king to keep the whole kingdom alive. You have units to stop the invaders with movement inspired in chess: The Rook, the Pawn and the Bishop/Vizier are represented in the game, and you have to move them to destroy the units of the enemy
CHANGE LOG 0.1:
- Changed the spawn rate of the enemies to be lower at the start of the game.
- Added an indicator of how long the player survived at the game over screen.
CHANGE LOG 0.2:
- Fixed a bug where units would not move backwards when clicking the tiles right behind it.
CREDITS:
- Music is by Antti Martikainen, who provides great free music for non-commercial projects, and licenses for commercial use!
- @fornaree Game Design, Character Design, Programming.
- @william-steve Game Design, Background Design, Animations and Sound Effects.