Shieldbearer

by yscik
co-authored: @eszter
Overall★★★★★★★★★★3.52
Fun★★★★★★★★★★3.54
Innovation★★★★★★★★★★3.46
Theme★★★★★★★★★★4.22
Graphics★★★★★★★★★★3.91
Audio★★★★★★★★★★3.54
Humor★★★★★★★★★★3.50
Mood★★★★★★★★★★3.52
Bear with me

Comments17

Cheese Team21 Apr 2020, 03:17
Very clever game mechanic.
LarryV21 Apr 2020, 03:23
I found your game to be very compelling even though it was simple. the art style was cool and unique. Loved the music. good job
Scharma21 Apr 2020, 03:26
Simple, satisfying, clever. Awesome game, congratas!!
Nodlehs21 Apr 2020, 03:48
I really enjoyed the music, and the game play was strangely relaxing, and fun! Good job
Rikitaner21 Apr 2020, 22:01
The simplicity of the game is really good. I had a lot of fun playing it. I like the simple yet very clear art. The camera movement also helps make the action interesting. Nice work!
ReDDarKwh
ReDDarKwh22 Apr 2020, 00:31
Quite an addictive game! My only criticisme would be that the shake attack could use a little buff.
schizoid2k
schizoid2k22 Apr 2020, 01:34
Love the graphics and animation style. Simple, but unique. Fun to play!
joh
joh22 Apr 2020, 04:14
Simple game, but rather nice, surprisingly hard too! does it get increasingly hard? after a bunch of wave, my character was turning like crazy!
I like the whole scene though, it felt iconic enough and the small animation sold it well!
NoahRo
NoahRo22 Apr 2020, 05:31
I really dig the simple and crude graphics!
The emperor names are a nice touch, kinda gives the game a little world.
DavidPeterWorks22 Apr 2020, 05:33
Szép munka!
Simple and clever design. The function of the secondary attack was not clear for me. Replacing the emperor is a funny move. I enjoyed it. Some kind of score system would be nice or a timer.
yscik
yscikauthor22 Apr 2020, 11:11
Thank you for the kind words everyone!

@joh: Enemies keep spawning faster during a round, and their initial spawn rate also increases a bit after each round. But the turning thing is unfortunately a controls bug.

@davidpeterworks @reddarkwh: Yeah, the roar attack is a bit underdeveloped, it's meant to push back everyone for a short bit for some breathing space when you are getting overrun.

Thanks for the feedback!
radow
radow22 Apr 2020, 15:03
Very neat style and a simple, but well working concept that fits the theme very well =)
almost
almost22 Apr 2020, 23:53
Smacking people with the shield gives a very satisfying impact sound and knockback! The visuals in general felt really slick and polished.

Some feedback:
- The music started out pretty loud and scared me - I turned my computer volume down and then it was ok.
- It felt a bit weird that my movement controlled the emperor instead of the shieldbearer. I think I would have liked it most if I was the shieldbearer and the emperor followed me (and if I turn 180 degrees I can walk through the emperor to get to the other side of him rather than him spinning around me).
- Some sort of score indicator would have been really nice - how long did I live or how many people did I smack? If that was there I would probably get addicted and keep trying to do a little better :)
- I didn't think to click any mouse buttons until I saw you mention the roar attack in the above comment - I was just running at enemies.
Zivfo23 Apr 2020, 05:19
nice game~ we had a similar idea about defending a heart when brainstorming , glad to see you now realized in a better way. the music really gives it a feeling.
yscik
yscikauthor24 Apr 2020, 13:37
Thanks @almost! I certainly need to do a better job of explaining the game & controls.
You do control the bear, it's just the movement is only rotation around the emperor. I had some movement and emperor-lagging-behind mechanics in, just didn't have time to work out the kinks - like walking over the emperor didn't look too good :)

Thanks for the great feedback and ideas!

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