Shiver has two game modes. In 'Save Everyone' mode, you have to keep the prisoners from killing each other. Blow the whistle at a point to disperse the prisoners. In 'Survival' mode, you are a prisoner avoiding other prisoners for your own survival. This game was made with the Pixel Vision 8 game engine (and my first time using it!).
Edit: Just saw all the comments, but as @sam-awk said, x is a and c is b. s is start which is used to quit from a game. If you're playing in survival, you move around with the directional buttons. Thanks for playing my game!
This game could have been interesting but it is EXTREMELY hard. I only tried Survival mode (Pressing A didn't actually start the "Save Everyone" mode) and could only keep the prisoners apart for a few seconds before they killed eachother.
I had to mash my keyboard to figure out even how to play your game. It was also a bit difficult to see where my character was, but I like the visual style and music.
Thanks @lars-erik! In the "b" mode, you play as one of the prisoners and have to stay alive for as long as possible. The main issue is that all the prisoners look the same so it's hard to distinguish which one is you. Unfortunately I didn't have enough time to fix the issue. I'll try to remaster the game when I get the chance, I think it deserves it
This game was challenging due to the control scheme, but nonetheless an interesting title! The graphics and music are very charming. Never heard of Pixel Vision 8 before but it sounds cool! Well done!
Cool little game. The first mode was probably too difficult, I couldn't keep the prisoners alive for more than a few seconds. The second mode, on the other hand, felt a bit too easy, since the player may just spam attack. Cooldown or something like that could improve it.
My main concern is the abrupt return to the main menu when the game ends, lacking better feedback on what happened and where. Also, it would be nice to see how much time you played or so.
When I hold left mouse button in Save Everyone mode, the game crashes after a few seconds.
Great music and I like the visual style (the prisoners are super abstracted but still animated, which is cool).
Like other folks, I couldn't keep the prisoners alive for more than a few seconds in the first mode and was able to easily stay alive the whole time in the second one. Because of the lack of clarifying animations and the fact that the game instantly resets when you get a game over, I couldn't figure out WHY I kept losing. It seemed like there were still prisoners left alive each time.
That said, this is a cool concept and I think with some tweaks it could work. I'd love to have more ways of influencing prisoner behavior rather that just the whistle.
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My main concern is the abrupt return to the main menu when the game ends, lacking better feedback on what happened and where. Also, it would be nice to see how much time you played or so.
When I hold left mouse button in Save Everyone mode, the game crashes after a few seconds.
Like other folks, I couldn't keep the prisoners alive for more than a few seconds in the first mode and was able to easily stay alive the whole time in the second one. Because of the lack of clarifying animations and the fact that the game instantly resets when you get a game over, I couldn't figure out WHY I kept losing. It seemed like there were still prisoners left alive each time.
That said, this is a cool concept and I think with some tweaks it could work. I'd love to have more ways of influencing prisoner behavior rather that just the whistle.