Skip A Beat

This was a really fun challenge to take part it. Because this was my first time taking part in a Ludum Dare 46 game jam I was really nervous and unsure when to start, but once I had my idea and a plan to follow everything became less stressful and more enjoyable. At This point I would say that the hardest part of this challenge is number one getting the idea. This was an issue for me not because I'm not creative or anything, in fact I had multiple ideas in mind; but my issue was choosing the perfect one. Then the only other obstacles that I faced was wanting to add more and more and more. The issue with this is that there was a time limit and I knew that I wouldn't be able to complete the wanted feature in time, which just became a disappointment throughout. However, I enjoyed the whole experience and recommend it to everyone to trey out. 😄
This game was made for Ludum Dare 46!
This is my first every Ludum Dare Entry :)
Hope you like it!
🎮 Controls:
Down Arrow: Move Down
Up Arrow: Move Up
:paintbrush:Programs Used:
Unity - Programming Engine
Blender - 3D Modelling
Photoshop - All 2D Assets
Premier Pro - Cut-scenes
Audacity - Audio!
Check Out My Youtube For Weekly Content 😄
https://www.youtube.com/channel/UCvYUyKg7wDj760PippmWhig?
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Comments29
The game itself controls very nicely and the highscore system was a great way to keep me retrying again and again. Good job :D
P.S. Somehow I don't know, but I don't have a sleep paralysis for this heart :)
Gameplay wise I think it was good to have a very simple idea at the core and then build it from there. You did a great job. I felt the colliders were a bit bigger and sometimes I felt hitting them even though the last pulse went pass me. Overall a solid entry especially this is your first jam.