
Soaring
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*Soaring is a Jam game made in Godot Engine by Talops & Null_Skull in 72 hours under the theme Keep it alive (+ Momentum)*
You are Pouce, a tiny little thumbkin living on a humble sky archipel.
One day, the human mayor woke you up by uprooting your mushroom-house, seemingly panicked.
"Small one! We are out of fuel! The airships cannot take off! There is only one hot air balloon remaining and the islands are going to sink!"
"What does it have to do with me, mayor? And why did you destroy my house?"
"You are the only thumbkin in the archipel, lightweight enough to ride the winds on a paper plane!"
"Let me guess, if I find fuel crystals around the archipel you're going to handsomely reward me, yes?"
"Yes! Whatever!"
"...And rebuild my house? And make it bigger!"
"Yes yes now go!"
Steer with the mouse, Roll with Q/A and D or the mouse buttons
To gain speed, dive or ride the winds
Pick up Time Watches to extend your remaining time
Find the crystals hidden across the archipel
Keep your momentum, and more importantly, the islands, alive!
Keypad +/- to change mouse sensitivity
Keypad * to invert Y axis
R to restart
*TIPS*:
- Try to balance your focus between gaining speed/altitude and grabbing Time Watches. Finding all 9 crystals in time is tricky and will require you to plan out an optimal route and to know when to dive.
- When your speed is below 20, your lift force will not be enough to keep you in full flight, dive early before it is too late!
---
Soaring v1:
Due to pipeline issues (mostly triangulation and resource import going wrong, ending up in broken collisions, missing triangles, whole islands being black, etc.) the map couldn't be included in time, although it was complete, so we included the prototype map in that build instead. Also Pouce fell from his plane before we made the build :(
Soaring v2:
- Fixed an export issue that prevented all audio playback.
Soaring v3:
- "Fixed" player input for restarting the game doing nothing after a game over/victory.
- Fixed all the map issues, and reintegrated it as it was supposed to be in the first place.
- Fixed Pouce falling from his paper plane.
- Added some post process.
Soaring v4 (Post-Jam):
- After receiving numerous feedbacks on the game's difficulty being too hard, a difficulty setting has been added with three levels: HARD (original), EASY (Time Watches give twice more time and Wind Gusts don't disappear), PRACTICE (no timer)
*IMPORTANT*: When reviewing the game, please do not take the post process (fog & dof) and Pouce's presence, which have been added later, into account. All other changes however were critical bug & integration fixes.
---
By:
Talops (https://twitter.com/talopsit) - Code, Audio, VFX
Null_Skull (https://twitter.com/Null_Skull) - Art, Code
Tools used:
- 3D: Blender
- Engine: Godot 3.2.1
- Music: Reaper + (VSTi) DSK Overture
- SFX: Audacity
- VC: Gitlab
You are Pouce, a tiny little thumbkin living on a humble sky archipel.
One day, the human mayor woke you up by uprooting your mushroom-house, seemingly panicked.
"Small one! We are out of fuel! The airships cannot take off! There is only one hot air balloon remaining and the islands are going to sink!"
"What does it have to do with me, mayor? And why did you destroy my house?"
"You are the only thumbkin in the archipel, lightweight enough to ride the winds on a paper plane!"
"Let me guess, if I find fuel crystals around the archipel you're going to handsomely reward me, yes?"
"Yes! Whatever!"
"...And rebuild my house? And make it bigger!"
"Yes yes now go!"
HOW TO PLAY:
Steer with the mouse, Roll with Q/A and D or the mouse buttons
To gain speed, dive or ride the winds
Pick up Time Watches to extend your remaining time
Find the crystals hidden across the archipel
Keep your momentum, and more importantly, the islands, alive!
Keypad +/- to change mouse sensitivity
Keypad * to invert Y axis
R to restart
*TIPS*:
- Try to balance your focus between gaining speed/altitude and grabbing Time Watches. Finding all 9 crystals in time is tricky and will require you to plan out an optimal route and to know when to dive.
- When your speed is below 20, your lift force will not be enough to keep you in full flight, dive early before it is too late!
---
Changelogs & release states:
Soaring v1:
Due to pipeline issues (mostly triangulation and resource import going wrong, ending up in broken collisions, missing triangles, whole islands being black, etc.) the map couldn't be included in time, although it was complete, so we included the prototype map in that build instead. Also Pouce fell from his plane before we made the build :(
Soaring v2:
- Fixed an export issue that prevented all audio playback.
Soaring v3:
- "Fixed" player input for restarting the game doing nothing after a game over/victory.
- Fixed all the map issues, and reintegrated it as it was supposed to be in the first place.
- Fixed Pouce falling from his paper plane.
- Added some post process.
Soaring v4 (Post-Jam):
- After receiving numerous feedbacks on the game's difficulty being too hard, a difficulty setting has been added with three levels: HARD (original), EASY (Time Watches give twice more time and Wind Gusts don't disappear), PRACTICE (no timer)
*IMPORTANT*: When reviewing the game, please do not take the post process (fog & dof) and Pouce's presence, which have been added later, into account. All other changes however were critical bug & integration fixes.
---
By:
Talops (https://twitter.com/talopsit) - Code, Audio, VFX
Null_Skull (https://twitter.com/Null_Skull) - Art, Code
Tools used:
- 3D: Blender
- Engine: Godot 3.2.1
- Music: Reaper + (VSTi) DSK Overture
- SFX: Audacity
- VC: Gitlab