In Space Junk, the player takes control of Astronaut X, a top secret researcher tasked with performing zero gravity tests on "The Asset". When we meet X, he has just concluded his tests. He requests a shuttle home, but Mission Control informs him of an approaching debris field. Astronaut X must use his very unique skills that only he has (W and S or UpArrow and DownArrow) to safely navigate the space junk and keep the asset alive. Will he prevail?
For some reason, the audio acts kind of funky on the WebGL build, so if you would prefer, you could also download the windows version from the itch page.
hello ! Nice little game ! it seem to me that the collsion box/circle are a bit to thick, my ship exploded several time whereas I was certain I had dodged :/ But overall well done ^^
Great game. Easy to understand. Except I thought I had to collect them 'cos they were bright. If the first challenge was a line with a hole, it would be clear you're not meant to collect. Great job, music and art style are on point.
Very fun game! It reminded me of Muffet's fight from Undertale. I liked how the debris passing synced up with the musis, that definitely made it easier to time the shifts.
Very fun game! It reminded me of Muffet's fight from Undertale. I liked how the debris passing synced up with the musis, that definitely made it easier to time the shifts.
It was fun to dodge the asteroids, and the fact that the music is synchronized with the dodges, it is a really cool feature ! However, I found that the level sound was a bit loud for me.
I liked also the graphic style, simple but clean ! Overall good work !
At first I asked myself, why there is no procedural generation. After some seconds I realised, that this would have made the game even harder. It's really challenging. I think it could maybe be cool to align the "junk lines" with the music. But in total I would say, that this is a small but solid entry.
P.S. The background with the diffrent speeds is really well made.
I saw the screenshot and I was dreading that it was a rhythm action game, I suck at those. Luckily for me it was dodging. Simple but fun to play. Good job.
Position of the spaceship should probably be further back as it's just wasted real estate and limits the players ability to see what's coming up. The intro sequence of the lines moving in worked well and set the scene nicely and it was nice to see a little bit of storyline in the game itself.
I really enjoyed this entry and didn't expect a rhythm game! And usually you want to collect the "notes" but in this case you want to avoid them which is interesting. If this had some more polish and content I could see it being a really fun game on mobile for sure!
I loved this. It was funny, the dialogue was good, and the gameplay itself was great. I like that it was tied to the music. I felt so chill moving my ship up and down until I blew up :(
But overall well done ^^
Feel free to test my game as well !