SquishySlimes

by spyri
Overall★★★★★★★★★★3.06
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★2.73
Theme★★★★★★★★★★3.27
SquishySlimes_Screenshot.png
Your cute slime friends are in need of your help, keep them alive by catching them before they hit walls or arrows!

Move using WASD or arrow keys.

I've played with engines in the past but this is my first game, feedback is greatly appreciated.
This was made in 5 hours using ct.js.

Thank you all for playing!

- 0.0.2 - Fixed slime spawn rate that were causing players to think there's no spawn.
- 0.0.1 - Fixed slime spawn capping at 2 and sound not looping.

Art credit goes to:
- OddPotatoGift at
https://oddpotatogift.itch.io/16x16-dungeon-tileset

- Bakudas at
https://bakudas.itch.io/generic-rpg-pack

screenshot
Genres: action
Tools: ct.js

Comments9

SynysterCola
SynysterCola21 Apr 2020, 04:45
A little simplistic, but I like the game! Controls feel good and the music is an interesting choice! Would have liked to seen the game get more difficult or more obstacles in the way.
Salmonmeagar21 Apr 2020, 04:56
First off, well done. Much better than my first game ever, especially in only 5 hours (it was also about slimes, coincidentally). That said, here's that feedback you requested.

This game needs to be better at telling the player things. What does the meat counter mean? How many slimes is a good number? Why am i just standing here? You should make sure players know this stuff.
As the creator of the game, who designed everything in it, it can be easy to forget that players might not know what's going on or what those numbers mean. There is a lot of stuff players can usually just "figure out", but generally the better game is the one that doesn't require players to do that.

Again though, these are problems every new game dev has to figure out. I think it's amazing that you were able to get anything out in only five hours with no experience!
demogorgon21 Apr 2020, 22:48
Neat little game. The physics felt a bit janky with stuff just kinda despawning, but the movement speed was quick and fun.
Faiorb
Faiorb23 Apr 2020, 22:35
First of all, congratulations on your first game! Hope you keep up with the game development.

About the game, for a jam made in 5 hours this works very well. I control well, and it's not that hard, but you are in deep danger if you stand by the walls. About this, if there was some way to show where the arrow is about to spawn it could benefit your game.

Good entry, man!
technodragon25329 Apr 2020, 21:57
I really like it! This is really good for your first game. Some particle effects would have been nice and I would like it if it got progressively harder. But overall nice game!
Nick Biglin3 May 2020, 21:20
I liked the game, but I thought it could have been fleshed out a little more. To the player, slimes dying to arrows has no effect on gameplay, therefore, there might not be incentive to save the slimes. I think it would be awesome if you made some sort of incentive to keep the slimes alive. Also, maybe the game ends when the player lets a certain number of slimes die. I think that would give the player more incentive to play. Congrats on publishing your first project!
Gronk4 May 2020, 14:12
There is a safe place around the arena so you can stand there without being hit. I don't know if that was intended or not.

I loved graphics but the running animation is like production ready!.
kjscott
kjscott10 May 2020, 11:02
The game works pretty smoothly as is, I would have made the person move faster than the slimes so that you're able to rescue them if they're some dinstance away or have the slimes spawn somewhere in the arena and both move slowly so then it becomes a more tricky navigation problem.

The lack of a reactive action of blocking the arrows meant that if you were close by the walls you could have your game end with almost no feedback and time to respond. Also a high score would have been nice to see if you were improving.

Not bad, enjoyable and definitely could turn into something with potential.
MacabreArtGames12 May 2020, 12:53
Very simple and powerful gameplay. I think some particles, sound effects, camera shake etc. would help to improve gameplay feeling.
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