In Star Buffs your goal is to destroy as many enemies as you can, using hostile ships and various buffs.
CONTROLS:
• W and S to fly up and down
• A and D to fly left and right
• SPACE to buff
• SHIFT to boost
• E to take control over enemy
• MOUSELEFT to shoot
HOW TO PLAY:
After every take over you get 3 buffs. By pressing SPACE you are using 1 buff and healing yourself, but also your enemies get higher max hp, full health and random buff to statistics.
To take control over enemy you must have enaugh points. By taking control over hostile your old ship destroys itsfelf, and you get as many random buffs as you made in past. Also all of enemies instantly explode and loose all buffs.But be careful. After taking over your health falls faster and enemies are spawning more frequently.
So enjoy playing. But remember - better way to defeat your enemy is to *keep it alive* and take control over it!
Challenging game, reminded me of geometry wars. I really like the neon lighting the ships and the bullets have. I managed to kill 18 enemy ships but I suspect I was playing it wrong as I never switched.
Fun game, very good looking too. Although i couldn't work out how to use E to "take control of enemy". Also, is there any reason why I couldn't just hold down boost forever?
👍 Nice lighting effects 👍 Lots of particles that add game juice 👎 Enemies can sometimes come out of nowhere since there are so fast and the camera is zoomed in
Enjoyable. I feel like more could have been done graphically. While I always love the geometry wars aesthetic of glowy ships I feel like you should have gone whole hog with it by making the walls of the arena light up and maybe even darkening up the floor a bit as because of the light circle on the floor it kind makes it seem like there is just a spotlight above the player.
The gameplay is a bit too hard. But I like the lighting and effects (seems the new 2D lighting in Unity works really well) - they add a lot of polish to the gameplay
Looks really good. Feels smooth. Pretty fun after the initial learning curve.
It felt like almost all of the danger was in the first moments after an enemy came on screen. Maybe a farther camera angle would help. I guess I could have stopped to check the map constantly to dodge things off screen but that feels against the spirit of the game.
Maybe the heal should be disabled while you're at full health. I used it up quite a few times at first because I wasn't sure what it was for.
Spamming click to shoot isn't the most fun mechanic.
It'd be nice to know a summary of your buffs. Mostly the ships I took over felt similar to the one I started with, but maybe I never got far enough to notice.
Love the looks and style! The gameplay is also very fun and action packed. I do feel like the buffs are not noticable enough though, could not feel any difference myself. I think the difficulty is good, not too easy but also not extremely difficult. A very solid entry :)
@munkkeli Yeah, current buff system adds from 0,01 to 0,03 to fire rate, damage, speed, or projectile speed. I will change it to something bigger in post compo version, at least for enemies
I really like all the effects and style, I found it quite hard to back away from the enemies once they've gotten close enough and my health was just zapped away! Fun little shooter :D
Great job communicating when enemies are spawning with the audio and particle bursts. I'd have liked to be able to hold down the mouse button to fire rather than just mashing it all the time.
@louiejams Thanks. I"m considering introducing dash instead of boost, which would prevent the situations like you described
@bmacintosh Thank you. I was wondering how to communicate the existence of an opponent, one of the ideas was to add arrow in his direction, but I decided that glowing particles would work better with map
@slimabob I agree, but unfortunately I can't create music :(
Fun, snappy, and quick! Very polished and fun, although it could use a little bit more love as far as sound goes. The mechanics took a second to figure out, but once I did they were pretty intuitive.
Great game no bugs or anything bad nice mood with the everything is darkness and only u and the enemies and projectiles are lighted would like a bigger aim on the mouse tho but overall great!
I liked the glow effects. It was very hard at first, until finding that circle strafing around an enemy works pretty well, until another enemy comes along to mess up your circle :)
Wasn't so into having to click all the time to fire.
@majk-fl I can't create music either. But there are some nice free assets out there that you may consider looking into for the next jam. I can, in particular, recommend https://freemusicarchive.org/ (for the actual music) and https://freesound.org/ (for music and sounds). Most of the assets there are on CC 0 license or on attribution license - so you can use them for jamming easily, as long as you give credit to the authors.
For this jam, we made our own sound effects but we still can't do music to save our lives :wink:, so we took the music track from freemusicarchive and it works very well. Just a tip :)
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Also, is there any reason why I couldn't just hold down boost forever?
👍 Lots of particles that add game juice
👎 Enemies can sometimes come out of nowhere since there are so fast and the camera is zoomed in
Thanks for your kind words. Yeah, I love using large amout of particles and lightening
It felt like almost all of the danger was in the first moments after an enemy came on screen. Maybe a farther camera angle would help. I guess I could have stopped to check the map constantly to dodge things off screen but that feels against the spirit of the game.
Maybe the heal should be disabled while you're at full health. I used it up quite a few times at first because I wasn't sure what it was for.
Spamming click to shoot isn't the most fun mechanic.
It'd be nice to know a summary of your buffs. Mostly the ships I took over felt similar to the one I started with, but maybe I never got far enough to notice.
@bmacintosh Thank you. I was wondering how to communicate the existence of an opponent, one of the ideas was to add arrow in his direction, but I decided that glowing particles would work better with map
@slimabob I agree, but unfortunately I can't create music :(
Wasn't so into having to click all the time to fire.
@ridde Thanks!
@vivoubos Glad to hear it because I hate making movement :)
@grizley Thank you! I love playing with light :)
@datagreed Great Idea! I will add it to post compo version
@fabula-rasa Thanks! Sadly I can't create music :(
@bemmu Thanks! I'm glad you found the most optimal tactics :)
For this jam, we made our own sound effects but we still can't do music to save our lives :wink:, so we took the music track from freemusicarchive and it works very well. Just a tip :)