StarMart is funny game about very hungry young robot. You are paying as father of that kiddo. Can you keep alive yourself and your's lovely child? In the galaxy is no more sources of energy so you have to do what is needed. Go for "shopping".
I love the overall game! The graphics were probably my favorite part, the low poly looks really nice and makes it stand out. Overall good game, very interesting
This is a really nice looking game. The sounds are great. The intro is funny. I found it really difficult to survive until the first upgrade though. I seem to keep visiting a place named "loserville".
-----STARMART DEVELOPER----- Hi fokes, i had no time for fidnig better page on the end of the countdown... I'm really sorry to hear that... I had never so much of downloads so i never seen that pay screen ever before...
@ben-taylor i'm so sorry... UE4 installed on Windows can package only for windows and linux... i will have to create virtual mac on my pc but i have only 9GB of free space on disk so i think it's not good idea :( ... but good point i will have to manage it in the future
Hey, itch.io link doesn't work. Have you published your game? You can do that by going to Edit Game, then at the bottom of the page you have access options (Draft, Restricted, Public), choose Public and you're up :)
@deinvented maaan you saved me... jesus, i can code the game but don't know how to publish it, so ashamed ... @nodlehs it's should work now... pleas write me how the download works now
The game looks amazing and the gameplay seems fresh and innovative. Kudos for this compo! The only problem I had was getting enough energy from the people-to-battery-machines. They barely charged me up at all. I guess that I missed something or did something wrong, but it's not clear gameplay wise, what the problem is. Also, the kid seems to mind his own business and it's a hassle to go and find him when his battery runs out :D
By the way: Should take the old download link offline. A lot of people might still use it and will not play your game if they do not read your description carefully.
One of the best I've ever played at the Ludum. I loved the game experience, the atmosphere, including the models and sounds. If I had to put a pin in it, it would be that the child's behavior was a little strange to me, but it doesn't really matter; great game, congratulations.
@duke i had only 30 minutes for testing, as many of us :D... you are absolutely right, the batteries add very low value of energy... it's very hard to find balance between too hard and too easy...
big thanks for HONESTY feedback - i need more of that kind of players :)
Really neat game. The amount of content you crammed in here is straight up impressive. Love the art, and the gameplay is reasonably fun. I'd definitely say you have something great here.
@ladislavodstrcil no problem man, glad I could help :) This is amazing work for Compo, I really had fun trying to feed little speedy bugger. As for feedback, you might need some sort of tutorial, or any explanation of how game loop works. Also there are some balance issues, as it's most lucrative to just run between two processing stations. Once again, great job :)
nice graphics and overall complication of game mechanics. After some time I discovered I can upgrade my guy but I think my battery just corrupted over time and didn't charge so well :)
Interesting gameplay, I was able to keep the little dude alive during my whole playthrough! Loved your voice, and the graphics wow. For a 48h compo entry, you did an excellent job. :smile: Well done!
That was fun, thanks for fixing the link. It was really hard to judge and almost looked like my main power cap fluctuated the more energy I fed it? Other than that was great for the time you had to get it done. The visuals were very nice.
Interesting idea, and completed and functional game. The graphics is simple, but it works well and it is consistent. Same for the sound.
As for the gameplay - this might be just my thing, but I didn't feel very motivated to play beyond testing the game initially. Having some kinds of quests and things to discover and play would help a lot.
Another thing that would help is more visual/gamplay-based feedback on the state of the kiddo. It happened to me a couple of times that I died because I was chasing humans, while the kiddo was silently starving somewhere off the screen. Making the screen flash - or even better, making the kiddo flash (and always keep it on-screen) would go a long way in making this more apparent.
@ondrasej thanks feedback and you are absolutely right, game is done but lot of features are missing. Great idea with screen fleshes. I will add lot of things surly.
Guys, this is from my heart not just the words. Huge thanks for your support on my first LDJAM journey. But i want to ask you for more help... i know i'm bad person... I hope that one day i will have my own GAME STUDIO. Pleas support me on my YT channel so i can reach my dreams.
And pleas... if YOU HAVE channel on youtube... share it with me. I want to hear about you guys in the future.
This is extremely impressive for a solo game! Graphics are great and the background music is pleasant. I liked the gameplay as well. You should be really proud!
I only have two small issues. I wish I had some robo sixth sense or a radar - in other words, I wish there was some arrow that pointed in the direction my robo child went - I lost track of him quite a bit. And the performance is not so great. Game was quite laggy for me.
@fabula-rasa thanks for feedback, on down right corner is small map where you can see the kiddo, but it's great idea to add a pointer to the screen... i will add it in for sure... LAGS - yeah i hate them too, i have to optimize the game somehow :)
@ladislavodstrcil Watched your video and, as I said under it, it was pretty cool to see how somebody else approaches LD! I actually have a fledgling YT channel as well, just barely started it, but it's from a completely different theme, so I doubt that it would be interesting to you. It's about lore of the Witcher universe (https://www.youtube.com/channel/UCBqtH135CMGKT7p1nhuGvxg).
But! If you will play our game LD 46 and like it, we are actually developing that one into a full game. So you can follow my more gaming-related endeavors on itch :wink:
Comments49
The graphics were probably my favorite part, the low poly looks really nice and makes it stand out.
Overall good game, very interesting
Well done.
Hi fokes, i had no time for fidnig better page on the end of the countdown... I'm really sorry to hear that... I had never so much of downloads so i never seen that pay screen ever before...
i'm trying to find better page
Download windows: https://room205.itch.io/starmart
guys... big thanks... and big sorry from SLOVAKIA (not russia :D)...
now it's on itcho.io :)
did you try to download from the itch.io? :) https://room205.itch.io/starmart
did you try this one? https://room205.itch.io/starmart
... @nodlehs it's should work now... pleas write me how the download works now
The game looks amazing and the gameplay seems fresh and innovative. Kudos for this compo!
The only problem I had was getting enough energy from the people-to-battery-machines. They barely charged me up at all. I guess that I missed something or did something wrong, but it's not clear gameplay wise, what the problem is. Also, the kid seems to mind his own business and it's a hassle to go and find him when his battery runs out :D
By the way: Should take the old download link offline. A lot of people might still use it and will not play your game if they do not read your description carefully.
I loved the game experience, the atmosphere, including the models and sounds. If I had to put a pin in it, it would be that the child's behavior was a little strange to me, but it doesn't really matter; great game, congratulations.
big thanks for HONESTY feedback - i need more of that kind of players :)
This is amazing work for Compo, I really had fun trying to feed little speedy bugger.
As for feedback, you might need some sort of tutorial, or any explanation of how game loop works.
Also there are some balance issues, as it's most lucrative to just run between two processing stations.
Once again, great job :)
Nice art and sounds especially
As for the gameplay - this might be just my thing, but I didn't feel very motivated to play beyond testing the game initially. Having some kinds of quests and things to discover and play would help a lot.
Another thing that would help is more visual/gamplay-based feedback on the state of the kiddo. It happened to me a couple of times that I died because I was chasing humans, while the kiddo was silently starving somewhere off the screen. Making the screen flash - or even better, making the kiddo flash (and always keep it on-screen) would go a long way in making this more apparent.
Guys, this is from my heart not just the words. Huge thanks for your support on my first LDJAM journey. But i want to ask you for more help... i know i'm bad person... I hope that one day i will have my own GAME STUDIO. Pleas support me on my YT channel so i can reach my dreams.
And pleas... if YOU HAVE channel on youtube... share it with me. I want to hear about you guys in the future.
HUGE THANKS AGAIN ♥
I only have two small issues.
I wish I had some robo sixth sense or a radar - in other words, I wish there was some arrow that pointed in the direction my robo child went - I lost track of him quite a bit. And the performance is not so great. Game was quite laggy for me.
Here are my channels. I'm relatively new,as well
https://m.youtube.com/channel/UCp4RkXqSyW5X7fvpwPoVq1g
https://m.youtube.com/channel/UC2t4FpdezcRNvZ-umvDf53A
thanks for feedback, on down right corner is small map where you can see the kiddo, but it's great idea to add a pointer to the screen... i will add it in for sure... LAGS - yeah i hate them too, i have to optimize the game somehow :)
But! If you will play our game LD 46 and like it, we are actually developing that one into a full game. So you can follow my more gaming-related endeavors on itch :wink:
thanks and i'm in man!
my english is bad... so i hope it's the good phrase :D