
Starship to Lethe
This game is from ldjam.com, which is currently unavailable.
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A rhythmic shield-'em-up tinged with cosmic dread: At the end of days, one unarmed escape pod is all that remains of humanity's grand expedition to the stars. With little energy left in the tank, you'll need quick reflexes (or the patience to try over) diverting shield power where it's needed just in time to weather attacks from the ineffable beyond - and make it through to undiscover'd country.
I hope you like my strange little game - caught somewhere in the unexpected hinterland between cosmic horror, bullet hell, and accidental retro demake of Beat Saber. It's a little more down-tempo than those refs might let on, though.
Wanted to make something that could be a decently meaty challenge as a player - the kind of game you pick up, learn, master and move on, but on a micro-scale. Dipped my toes into really basic procedural music for the first time, hopefully creating an emotional arc that'll make it a little more rewarding for y'all to keep trying and make it through to the game's finish line!
CHANGELIST
- Fixed a bug where PS4 controllers used the wrong control mappings
KNOWN BUGS
- Enemy shots fired before you move the shield for the first time may not be blocked
- Keyboard input feels a little laggy (controller recommended, if possible)
I hope you like my strange little game - caught somewhere in the unexpected hinterland between cosmic horror, bullet hell, and accidental retro demake of Beat Saber. It's a little more down-tempo than those refs might let on, though.
Wanted to make something that could be a decently meaty challenge as a player - the kind of game you pick up, learn, master and move on, but on a micro-scale. Dipped my toes into really basic procedural music for the first time, hopefully creating an emotional arc that'll make it a little more rewarding for y'all to keep trying and make it through to the game's finish line!
CHANGELIST
- Fixed a bug where PS4 controllers used the wrong control mappings
KNOWN BUGS
- Enemy shots fired before you move the shield for the first time may not be blocked
- Keyboard input feels a little laggy (controller recommended, if possible)