Explore the galaxy, find the hidden gems, and don't let your oxygen get below 0! A total of 3 planets to explore and 3 gems to collect!
I know the game is more of a skeleton of a game than an actual game, but I am still proud of what I was able to do without any real game development experience.
There is currently almost no content to the game. It was my first attempt and I was over ambitious. I just want feedback on the current mechanics of the very first game I have programmed from scratch.
WASD to move. Shift to Sprint. Left Click to interact with spaceship/gem.
This was my very first game jam, and really first time programming a game! I use Gamemaker Studio 2. I know there are quite a few bugs, and the game isn't exactly complete but I would still love feedback! I had so much fun working on this and kinda wanna keep working on it as a side project.
@samelgamedev apparently I never actually posted the game, I just made a draft. You should be able to see it now. Sorry, it's my first time doing this. I'm still learning a lot.
Sorry for playing this a little late, that was my bad. I like it. The concept is fun and I really like the graphics.
One of my issues was that it was a little difficult to navigate from planet to planet and also manage your oxygen once you were on a planet's surface. Maybe next time add something else that can influence your oxygen levels other than being near the spaceship. (although I never actually beat the game so that might actually already be a thing)
While testing the game I didn't actually run into any bugs, so either I was lucky or it's not as bad =)
Having a No-Man-Skye style game is certainly ambitious, but the core mechanics seem to be running pretty smoothly. What would or wouldn't make the game interesting to me is what could happen within this framework. The UI hints at gems that could be collectible (I don't think I found any, I did find a sort of grey ball, but wasn't able to pick it up), which is always simple but proven way to reward players and gauge progress, but I don't think it alone would do the trick here. Having some goal or goals to work towards, that would encourage exploring further worlds would be great and would help to turn the program from a pure sandbox into a more traditional game. But then again: there is nothing wrong with a more freeform sandboxy approach, in which case it would be great to give the players more of a way to express themselves creatively =)
I hope this feedback makes some sense and helps. Congrats on your first jam :slight_smile:
For a first game/first jam I think you've done well, as you and others have said, more of the skeletons of a game than a full one, but it does feel like you could introduce a few small features after the jam to really bring it to life. Similarly to you, i was over ambitious in my first few jams so don't stress :) Good job
I hope you keep up development going forward. I think there is definitely something really really cool here. The graphics were very clean, cute, and well done. I explored all 3 planets and managed to only find one gem on one of them. But, I did like the search and balancing that with my ever decreasing oxygen supply made it thrilling.
Comments9
I like it. The concept is fun and I really like the graphics.
One of my issues was that it was a little difficult to navigate from planet to planet and also manage your oxygen once you were on a planet's surface. Maybe next time add something else that can influence your oxygen levels other than being near the spaceship. (although I never actually beat the game so that might actually already be a thing)
Other than that, great work.
Having a No-Man-Skye style game is certainly ambitious, but the core mechanics seem to be running pretty smoothly. What would or wouldn't make the game interesting to me is what could happen within this framework. The UI hints at gems that could be collectible (I don't think I found any, I did find a sort of grey ball, but wasn't able to pick it up), which is always simple but proven way to reward players and gauge progress, but I don't think it alone would do the trick here. Having some goal or goals to work towards, that would encourage exploring further worlds would be great and would help to turn the program from a pure sandbox into a more traditional game. But then again: there is nothing wrong with a more freeform sandboxy approach, in which case it would be great to give the players more of a way to express themselves creatively =)
I hope this feedback makes some sense and helps. Congrats on your first jam :slight_smile:
Very well done.