Well here goes! I have only just started to learn coding, graphics and Unity two weeks ago and gave myself the challenge of competing in Ludum Dare 46 for a bit of fun and a goal(I've watched YouTube videos on it for years).
I present Sunflower Strife! A game where you have to keep the Sunflower alive at all costs, by ensuring it has enough water to grow and thrive. There is but one problem! Flames are encroaching all around and are making the temperature rise!
Shoot the flames to douse them, but make sure to keep the Sunflower well saturated to see it grow to maturity!
Controls: Move mouse right/left to aim and Left Mouse Button to spray. Escape to quit.
This is so cool :D Something about the water droplets bouncing off of the fire just made me laugh lol. I think this idea is great and I enjoyed playing it :)
Ahahah, happy to see that we are not the only ones having thought of a plant with the theme :)
Since you are using Unity, you might want to export your game in HTML5 so that it can be played directly on a website such as Itch.io, that makes it more cross-platform ;)
Hello, fellow sunflower-ist! Nicely done! Easy, simple and fully developed.
Things that you can keep in mind in the future projects: - Background could be slightly less repetitive. You could have placed it on a larger grid
- You could use reference images to animate a growing flower (e.g. sunflower growth stadiums). Usually the buds are from the beginning of flower development.
This was fun, you should have seen me bobbing my head to the beat of the music chiptunes were an awesome choice for this game. Love it, hope to see more updates in the future :D
Hey that's a pretty cool little game, I really liked the physics of the water given you just started learning coding I think it's very clever. I did miss the challenge though it was really easy to win the game and the fire could have come more fast and more. Overall I quite enjoyed playing. Congrats!
The music is way too loud. I thought the water physics was done well, although water droplets could have looked better if they were round VS square. The game seemed to be missing sound fx, which would have added a bit more flare, but congrats on finishing your first game. I look forward to seeing your next entries.
Congratulations on your first game! Beyond the fact that it works without any issues (bravo), Very good use of the theme, and the controls feel very smooth. Single interaction with double effects is also clever. Good work!
Good simple game, good job on your first jame, you did a great job. The game was fun but felt too easy for me, this made it a little bit boring after playing a while, as I was not feeling any challenge. Besides of that, congratulations on learning to code, unity and for your first game!
The game is nice to play, but I would have liked some form of scoring system for those who don't make it to save the flower - alternatively you could make it clearer when the flower is growing so you can feel the tension when you're about to win vs about to lose. Interesting physics and the sounds were not repetitive which is always nice, although I agree the volume could be reduced and sound effects be added.
Always good to see new programmers taking a crack at Ludum Dare. Not a bad first effort and a good take on the theme. Areas I'd improve are: the art (particularly the tiling of the background) and adding some sound effects (I didn't hear any when I played, at least. Good job.
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Since you are using Unity, you might want to export your game in HTML5 so that it can be played directly on a website such as Itch.io, that makes it more cross-platform ;)
Things that you can keep in mind in the future projects:
- Background could be slightly less repetitive. You could have placed it on a larger grid
- You could use reference images to animate a growing flower (e.g. sunflower growth stadiums). Usually the buds are from the beginning of flower development.
Good luck in the future projects!
Here's how: https://itch.io/docs/creators/html5
Beyond the fact that it works without any issues (bravo), Very good use of the theme, and the controls feel very smooth. Single interaction with double effects is also clever.
Good work!