My first try at Compo. I think I screwed up and don't even know what I made. Let's just call it an experimental game.(shame!) Next time I'll try to make a mechanism-based game.
So you probably wondering what this game is about. But I don't want my words affect your experience. It's about the pass of family members, if you have to know.
This game struck a very personal chord for me. Feelings aside the storytelling alone made this one of the best games I've seen in 46 so far. Thanks for making this
Wow well done, right in the feels. This is all really well executed, props for that. If I have to criticize, I would say the camera gets a bit clunky at times, for example when going back for the water. One of my favorite games. Cheers! :thumbsup:
Excellent job setting the mood with the writing, graphics, and audio. The ephemeral line style really helped establish the setting and context. This game goes to show that self-reflection can be a good game mechanic if done right!
The rather simple graphics really fit the mood and somehow made it feel even more real. The walking animation was great! I sometimes had the problem of some dialouge being partially offscreen - I could usually guess the rest but that might be something to watch out for in the future. The squggly line on the floor getting flat in the end was a great detail!
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I love "experimental" games and this one felt very good. Simple but effective diologue/gameplay.
Also really great use of the theme - to be honest I didn't think of it in this way at all.
Love it!
I sometimes had the problem of some dialouge being partially offscreen - I could usually guess the rest but that might be something to watch out for in the future.
The squggly line on the floor getting flat in the end was a great detail!
Only minor nitpick I can think of is what @uberardy mentioned.
All in all, very nice! Congrats on a successful compo attempt!
My only nitpick is the control when you have to walk back to get the water