Traditional volleyball is labour-intensive, requiring two teams of multiple players. We've disrupted this outdated sport by streamlining the team size to one person, and replacing the opposing team with inanimate objects and relentless machines. Some say the result is 'monstrous' and 'not volleyball'. They are luddites and we pay them no heed.
Can you keep the ball alive?
All assets from the Phaser 3 Getting Started tutorial, or MS Paint.
Gosh this is hard (especially the low spinner), but it is satisfying. I kind of want to be able to dash horizontally for the ball if it's too far away.
Cute; a little janky, but that's kind of the fun of it. Would appreciate a "difficulty setting" by changing the ball's size (which could maybe change the way it reacts to being hit or something, too). @dante2001's recommendation to juice it up is a good one, too, but you can also prolong the interest of a player by making different basic level layouts, even with just the objects you've got already.
The airtime keeps increasing when the game is paused, also sometimes I try to jump and instinctivly press spacebar, accidently resetting the game, besides that I like the mechanics and the idea. I too would like this as a mobile game
Comments12
I love the name as well.
I kind of want to be able to dash horizontally for the ball if it's too far away.