Terminal Charge

Terminal Charge

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.77
fun: 3.64
innovation: 3.96
theme: 3.96
humor: 3.57
mood: 3.67
Prepare for your worst nightmare. Imagine the horror of being stuck at the airport with no smart-phone. In Terminal Charge, players take on the role of a desperate air-traveler as they zig-zag through a bustling airport while attempting to reach their gate and keep their phone alive. Rush from outlet to outlet and evade your fellow pedestrians as you make your way to your gate. But beware, gate changes are frequent and this airport was built by a madman!

The game is available to download now via Google Drive and play via web browser at Newgrounds.

This game was a ton of fun to work on. As soon as the theme was revealed ("Keep It Alive", for those not in the know), my wife and I began brainstorming ideas:

"Maybe you're trying to keep plants alive?" she said.
"Or a game where you keep patients alive?" I added.
"Well, what is the most important thing to keep alive? Something you couldn't live without?"

And there you have it! Keep your phone alive in the most distressing situation.

My wife is not technical, but she contributed ideas, jokes, hot tea, and precious play-testing time. I couldn't have done it without her!

This was my first time doing Ludum Dare and my second game jam overall. After this experience, you couldn't keep me away if you tried. I can't wait to do this again! Though, maybe with a team next time...

PS. I did not make many of the icons used in the game, only slightly altered them. Likewise, I did not make the audio for this game, and will be opting out of both categories for judging. Otherwise, give me your honest feedback!

ChangeLog::

4/20/2020 11:45 - I added a link to the Newgrounds page for this game. Note that this game was not optimized for smaller screens and some UI elements may be cut off.

4/21/2020 1:05 - A critical bug causing the player to lose after reaching their goal has been fixed. Also, Linux and MacOS versions have been uploaded to itch.io!
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