The Bodyguard
7-Level platformer. Escort the VIP-tofu to the exit. Don't get caught by the guards.
Try to use headphones or speakers if you can, I've spent a fair amount of time in making the SFX and music.
Tools used
- game-engine/framework -- love2d
- IDE/code-editor -- Visual Studio Code
- Tilemap Editor -- Tiled
- Image Manipulation Software -- Aseprite
- Music/SFX -- hardware ( juno-6, DX7, Teenage Engineering PO-35 ) software ( Ableton, openMPT, Audacity )
I've used my code-base/game-template to make this game. It's on my github page.
All of the assets are made by me.
Any feedback is appreciated, thanks.
Timelapse video
Music
https://soundcloud.com/user-83577274-335133040/ld46-the-bodyguard-theme-song
Genres: platformer







Comments17
Too bad the menu music doesn't play more in the game, it's really great!
[Edit]
Nevermind, after some testing, found out it's a mechanic that I feel wasn't communicated that well to me at the start. Beat the game though, I liked it! Loved the pixel art and audio. I didn't think it was that difficult, although I would've preferred the triple jump to be less "heavy" and easier to execute.
Also, instead of a series of actual levels, is there a reason for placing an empty vertical level in the middle? Just curious about the design choice.
Regardless, in the words of VIP-tofu, 谢谢!
The empty vertical level was suppose to be a break or something, maybe changing the tempo of the game? I sometimes feel tired when there's level after a level non-stop. Also I thought it would bring some "depth" to the world, with a very low cost of implementing a level.
You can find more info on my postmortem blog post for my game. (It's in Japanese so maybe use google translate?)
http://blog.kynantokoro.com/2020/04/22/ldjam46.html