The Bodyguard

Overall★★★★★★★★★★3.90
Fun★★★★★★★★★★3.55
Innovation★★★★★★★★★★3.55
Theme★★★★★★★★★★3.86
Graphics★★★★★★★★★★4.07
Audio★★★★★★★★★★3.65
Humor★★★★★★★★★★3.21
Mood★★★★★★★★★★3.75

7-Level platformer. Escort the VIP-tofu to the exit. Don't get caught by the guards.


Try to use headphones or speakers if you can, I've spent a fair amount of time in making the SFX and music.

Tools used


- game-engine/framework -- love2d
- IDE/code-editor -- Visual Studio Code
- Tilemap Editor -- Tiled
- Image Manipulation Software -- Aseprite
- Music/SFX -- hardware ( juno-6, DX7, Teenage Engineering PO-35 ) software ( Ableton, openMPT, Audacity )

I've used my code-base/game-template to make this game. It's on my github page.
All of the assets are made by me.

Any feedback is appreciated, thanks.

Timelapse video



Music


https://soundcloud.com/user-83577274-335133040/ld46-the-bodyguard-theme-song


Comments17

bassguitarbill
bassguitarbill21 Apr 2020, 00:59
The controls are real tricky and the enemies are unforgiving. Other than that, this game might be perfect.
kasalooo21 Apr 2020, 13:06
Loved the game, the controls r kinda confusing, but overall its nice! check out our game tho
der_finski
der_finski21 Apr 2020, 13:10
Nice game, the camera was pretty glitchy at some stages tho
KynanTokoro
KynanTokoroauthor21 Apr 2020, 13:21
@der-finski thanks, I had some difficult time adjusting the camera movement. I wanted it to be able to peek if left or right is held down but turned out glitchy...
KynanTokoro
KynanTokoroauthor21 Apr 2020, 13:23
@kasalooo thanks for the comment, I was trying to implement too many action in the same key. maybe if the game had more UI it would be better.
FishMasterino
FishMasterino21 Apr 2020, 13:25
Incredible game. Pixel art and sound effects are amazing, and the level design was good. Controls are a bit finnicky,but it doesn't take away from the fun.
Too bad the menu music doesn't play more in the game, it's really great!
KynanTokoro
KynanTokoroauthor21 Apr 2020, 13:46
@fishmasterino thanks for the nice comment. I've uploaded the music so you can listen to it :slight_smile:
SAVVU
SAVVU24 Apr 2020, 09:54
The graphics reminded me of olschool gameboy games and I loved it on the first sight! Really well done and awesome execution.
Hoseccan24 Apr 2020, 18:23
I really like this graphics style
Hellequinne25 Apr 2020, 04:16
Great job. I love these visuals and music. Took me a bit to figure out level 2... didn't realize you could do a long jump with the tofu. But anyway, good work!
AryanJumani
AryanJumani25 Apr 2020, 07:09
Art work is pretty cool. Couldn't go beyond level 2. The title is catchy keep it up.
jusw8527 Apr 2020, 12:16
When my character goes beyond an x value of the map the entire screen pixellates. Started from the previous level. Is this intended?

[Edit]

Nevermind, after some testing, found out it's a mechanic that I feel wasn't communicated that well to me at the start. Beat the game though, I liked it! Loved the pixel art and audio. I didn't think it was that difficult, although I would've preferred the triple jump to be less "heavy" and easier to execute.

Also, instead of a series of actual levels, is there a reason for placing an empty vertical level in the middle? Just curious about the design choice.

Regardless, in the words of VIP-tofu, 谢谢!
KynanTokoro
KynanTokoroauthor27 Apr 2020, 15:25
Hi @jusw85 thanks for the detailed comment. The pixelate mechanic was intended, but some of my friends who play-tested also mentioned they didn't get that. I wanted a mechanic that makes you don't get too far from VIP-tofu, I thought it was cool while making it.

The empty vertical level was suppose to be a break or something, maybe changing the tempo of the game? I sometimes feel tired when there's level after a level non-stop. Also I thought it would bring some "depth" to the world, with a very low cost of implementing a level.

You can find more info on my postmortem blog post for my game. (It's in Japanese so maybe use google translate?)
http://blog.kynantokoro.com/2020/04/22/ldjam46.html
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