
The God Of Adventurers
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are The God Of Adventurers!
On the small, remote island of Shrea, a lone inhabitant with the wish to explore has called upon you. It is your job to expand the island, offering them new places to explore. However, exploration comes with great danger, and it is your job to keep a balance between their need for new areas to explore and their health. Building new towns may provide them with shelter so they can heal, but will cause more Shrean inhabitants to get interested in adventuring, which means you have even more adventurers to take care of! How many days can you keep adventurers both interested and healthy before someone either perishes or gets bored?
Controls:
This game is entirely mouse based. Select the tile you want to place down from the right menu and place them into the world by clicking on an adjacent tile to your current island. The other buttons are for mute and song select respectivly.
Some helpful hints:
-Your adventurers have three stats: The red bar is health, the blue satisfaction and the yellow is level.
-Your adventurers require two things: New areas to explore to keep their satisfaction up and nearby towns so they have somewhere to heal up after taking damage during their adventure.
-Every adventurer tracks their unexplored territory individually and will prioritize seeking it out when uninjured.
-Every town you place down recruits a new adventurer, making it harder to keep track of all the little buggers.
-Higher level adventurers will want higher level areas to explore (the little numbers in the bottom of the tile), lower level adventurers will lose a lot of life in these areas, watch were you place them!
-Tiles with the same level are mechanically equivalent, use them to make your island look pretty!
Credits:
Art and Sound: Iasper
Programming: Lucille L. Blumire, Tomathor
On the small, remote island of Shrea, a lone inhabitant with the wish to explore has called upon you. It is your job to expand the island, offering them new places to explore. However, exploration comes with great danger, and it is your job to keep a balance between their need for new areas to explore and their health. Building new towns may provide them with shelter so they can heal, but will cause more Shrean inhabitants to get interested in adventuring, which means you have even more adventurers to take care of! How many days can you keep adventurers both interested and healthy before someone either perishes or gets bored?
Controls:
This game is entirely mouse based. Select the tile you want to place down from the right menu and place them into the world by clicking on an adjacent tile to your current island. The other buttons are for mute and song select respectivly.
Some helpful hints:
-Your adventurers have three stats: The red bar is health, the blue satisfaction and the yellow is level.
-Your adventurers require two things: New areas to explore to keep their satisfaction up and nearby towns so they have somewhere to heal up after taking damage during their adventure.
-Every adventurer tracks their unexplored territory individually and will prioritize seeking it out when uninjured.
-Every town you place down recruits a new adventurer, making it harder to keep track of all the little buggers.
-Higher level adventurers will want higher level areas to explore (the little numbers in the bottom of the tile), lower level adventurers will lose a lot of life in these areas, watch were you place them!
-Tiles with the same level are mechanically equivalent, use them to make your island look pretty!
Credits:
Art and Sound: Iasper
Programming: Lucille L. Blumire, Tomathor