On a land far away, there is a group of tribesmen that worship the Holy Chicken of Aknok.
The Volcano where the Holy Chicken resides has recently erupted and you must help the tribesmen to save their deiety.
The game is an endless runner where you have to protect the chicken. The characters you control will get tired gradually and will have to get some sustainance or pass the chicken to another tribesman.
Controls:
Space -> Jump
Hold Ctrl -> Throw chicken (The longer you hold it the further you throw it)
The graphics and music are really great on this - especially that loading animation at the start! The idea is neat, but I had some trouble with the gameplay - it seemed difficult to pass the chicken reliably, and sometimes it seemed that I had done everything perfectly, yet still didn't make it. Still, it was entertaining enough to play quite a few times.
The game is really fun. Nice concept. I would for it to be a little faster, maybe some difficulty settings. At some point the game lagged, maybe my PC isn't powerful enought. The lightning is good. In the instructions the post processing was too much. The lava fluid was really cool too. A great job overall :D!
Holy Chicken, that was cool! I loved the lava and the story. And the chicken ass well, praised be his name. Some great concept you have here! And really great execution. Cudos!
Really enjoyed that game! Really fun throwing the chicken and hoping another character catches it. It would be interesting to see a bit more of a difficulty ramp-up the longer you go on
A very well made funny little game. I love the music and the visual style, but the bloom effect was perhaps used a bit too much. Overall a really good combo game. Well done.
I like the game, especially the idea of passing the baton to yourself. I didn't understand why I would throw the chicken when not passing it off. Maybe that could make the running faster because you don't have the chicken? The unskippable title and story animation were rather long, especially for a jam game. Nice graphics and use of bloom.
Really cool! I like how the terrain was procedurally generated. The graphics were really good, though the controls felt a bit clunk y on occasion. Really nice work all around! =)
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I found it pretty amusing, making me play it several times. However i wasn't able to beat 3 safe zones. Well, i'm not a very good player in any way.
Congrats for the nice job!
I see you played with fluid physics and shaders. Lava looks awesome!
Cheers!